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Zürcher Hochschule der Künste

Live Performances and Video Games

Appropriations, Inspirations and Mutual Tranfers
5, 6 and 7th of October 2022
International Online Symposium

Since the early 2000s, video games have become the economically dominant medium and their cultural importance has been growing ever since. It is, therefore, logical that an increasing number of creators of live performances are interested in video games. The influence of the latter can be viewed both thematically and formally (or scenographically), with various intermedia configurations. The opposite phenomenon can also be observed: video games generally draw on pre-existing media and are sometimes inspired by live performance.

To better understand new performances that are marked by video games, it would appear beneficial for theatrical research to draw upon game studies. Conversely, video games are increasingly observed from the perspective of their performative dimension. Narrative strategies, immersion, interaction, identification, multimodality, characters and the relationship between physical and virtual worlds: the fields of investigation concerning the complex relationship between live performance and video games are numerous and compound. This symposium will bring together specialists in the field and will provide an overview of research into this relationship.


_Réjane Dreifuss (ZHDK, Zurich University of the Arts, Switzerland)
_Simon Hagemann (CREM, Center for Research on Mediation,
University of Lorraine, France)
_Izabella Pluta (CET, Centre d’études théâtrales, University de
Lausanne, Switzerland)
_In collaboration with Théo Arnulf (University Paris 8, France)


_Ágnes Bakk (Moholy-Nagy University of Art and Design, Hungary)
_Réjane Dreifuss (ZHDK, Zurich University of the Arts, Switzerland)
_Laurent Di Filippo (CREM, University of Lorraine, France)
_Douglas Eacho (Center for Drama, Theatre and Performance Studies,
University of Toronto, Canada)
_Georges Gagneré (Inrev, University Paris 8, France)
_Simon Hagemann (CREM, University of Lorraine, France)
_Marleena Huuhka (Faculty of Information Technology and Communication
Sciences, Tampere University, Finland)
_David Javet (Gamelab, University of Lausanne, Switzerland)
_Cédric Plessiet (Inrev, University Paris 8, France)
_Izabella Pluta (CET, University of Lausanne, Switzerland)
_Hélène Sellier (The Seed Crew, France)

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