On Angry Gamers - How Representation shapes Male Entitlement to First Person Shooters
(2024)
author(s): Ben Christ
published in: Royal Academy of Art, The Hague
This paper delves into how representation affects men’s entitlement to First-person shooters (FPS). Starting with a quick look at the history of computing and representation, I‘ll explore how FPS games have been marketed to men over time.
I‘ll also research how e-sports and streaming contribute to shaping the image of a „hardcore“ gamer. Using Gamergate in 2014 and 2015 as a case study, we‘ll see how the „hardcore“ white male gaming community reacts when it feels like it is being attacked.
The gaming industry has been targeting their games towards men for a long time, creating a space where they feel they can do whatever they want. Video games, for them, are a realm of endless possibilities. So, when it seems like someone is trying to impose on their (perceived) freedom (as seen in Gamergate), they‘re ready to fight back.
How to Masculine
(last edited: 2025)
author(s): Haevn Aalbersberg
This exposition is in review and its share status is: visible to all.
Research Document of the Royal Academy of Art, The Hague, 2025.
BA Fine Arts.
The research paper is meant to reflect on the Western masculinity standards of today’s society in a not so traditional way, truckspotting.
To be an outsider of the norm is sometimes hard. How to navigate through the linear when all you want to do is worm around and just be yourself. I would like to offer a guide on "how to masculine" through a queer/trans point of view. Searching for and through extreme forms of masculinity and exploring them from deep within. Hopefully finding out along the way what I find to be so fascinating about the masculine, and why it has always been such a big part of my existence.