Project details | |
Date | 25 November 2020 |
Time | 3 weeks |
Course | IDG 4112 |
Methods | Sketching, prototyping, gamestorming, |
Target group | People at home office |
Technologies | Lasercutting, video editing, arduino, raspberry pie, Figma |
Materials | MDF board, lighting, buttons, cellophane, touch screen, LCD display, volume |
DRINK: The body needs many glasses of water per day.
A blue light will shine through the letters DRINK four times a day when it is time to hydrate the body: 09:00 A.M., 11:00 A.M., 13:00 P.M. and 15:00 P.M. Each time the user drinks a glass of water, he or she clicks on the button next to the LCD-screen to keep track of the amount. On the screen the number of glasses shows up. Sound: A short sound of a bell will ring for a second when it is time to DRINK.
PLAY: Once a day it is time to get up from the chair and away from the computer screen.
At 14:00 P.M. the word PLAY will light up in the colour red. The user then easily scans the QR-code on the side of the box and will get four choices in an app on the mobile phone: 1) Exercise 2) Dance 3) Yoga 4) Quiz. If he or she chooses to do exercise, they click on the icon on the mobile screen and gets further instructions. Sound: A short sound of a bell will ring for a second when it is time to PLAY.
Link to prototype in Figma: Toodleloo PLAY
TALK: At the home office there is no talk by the coffee machine.
In the Toodeloo Tool there is a box made to include this type of informal chat. When other people in the office (also sitting in their home office) would like to grab a coffee and just chat they can show their interest by turning the TALK box on. This box has a screen showing silhouettes of how many other people are in the chat room and if there are other people there the word TALK lights up in green. Sound: A short sound of a bell will ring for a second when it is time to TALK.