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This thesis presents a method for designing sound morphologies and spatial textures(Smalley, 1997) with the help of a graphically controllable agent-based model (ABM),which is in functioning similar to boids (Reynolds, 1987). As such a model aims toexplore the connection between local- and global behaviour, in a similar manner therelationship between material and form will be discussed, thereafter directly com-pared to the internal structure of agents and their collective behaviour. Furthermore,formalisations of sonic swarming behaviours are made and put into context of thetexton (Nyström, 2011), which results in an elaboration how individual sound par-ticle behaviour affects the group within an acousmatic framework. As a practicalconclusion, compositional strategies towards obtaining unified spectral, spatial andtemporal relationships are discussed with respect to three of the author’s works.
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