The first prototype was created using TouchOSC to explore interface layouts. It focused on a single spatial plane (x/y-axis), deliberately leaving out the z-axis for future development. We identified that our goal was to design an interface that emphasized the specific position of voice in space. We realized that we often imagined the voice as anchored near the center, so we created a system that maintained this fixed proximity.
Our engagement with spatialization software, where sound is represented as a point/sphere in virtual space, encouraged us to develop a physical counterpart: a tactile approach to sound control. The sphere also held a symbolic power that represents celestial bodies, fortune-telling, sacred geometry, futurism, spirituality, playfulness, and circular logic. These associations helped shape both the visual aesthetic and the conceptual underpinnings of the interface. We were surprisingly inspired by a cat toy, a ball rolling in a circular track, and its continuous orbit.