Reference for the abstract:
Agamben, G. (2009) 'What is an apparatus?' and other essays. Stanford: Stanford University Press.
Foucault, M. (1977) Discipline and punish: The birth of the prison. London: Penguin Books. Originally published in 1975.
Hui, Y. (2016) On the existence of digital objects. London, Minneapolis: University of Minnesota Press.
Lacan, J., Sheridan, A. and Bowie, M. (2001) 'The subversion of the subject and the dialectic of desire in the Freudian unconscious,' in Ecrits: A Selection. Routledge eBooks.
Simondon, G. (2016) On the mode of existence of technical objects. Minneapolis: Univocal Publishing. Originally published in 1958, Paris: Aubier, Editions Montaigne.
Stiegler, B. (2014) Symbolic Misery, Volume 1: The Hyperindustrial Epoch. Cambridge: Polity Press.
Stiegler, B. (2015) Symbolic Misery, Volume 2: The katastrophe of the sensible. Cambridge: Polity Press.
Do you want to eat grass?
Why?
Is it because of this video that you want to eat grass or not?
Is it your own choice?
Has Bow's desire in the video become your desire?
In other words,
Bow does not exist, it is just a fictional character.
I constructed this video.
Is your desire manipulated by me?
Through the mediation of technology, you cannot see my design.
Does this make the manipulation more invisible?
Does this sound familiar?
Online streaming platforms, advertisements, social media algorithms…
At a time when individual desire is standardized by industrial aesthetics and subjective experience is increasingly hollowed out, where do our desires truly come from?
Do they still emerge from internal generative processes, or have they long been preconditioned and disciplined by technological objects and symbolic systems?
Just like in this game, perhaps the act of "eating grass or not eating grass" is not a choice about our individual desires.
Maybe, the critical look at the use of technology is the starting point for our thinking in our desire?