This chapter focuses on a fundamental aspect of my improvisational development: the interaction with an external medium — guitar pedals. I’ve spent a long time reflecting on their use and their influence on my musical thinking, as well as why I’ve been drawn to them in a different way than to general-purpose electronics.
What is my personal relationship in the chain between pedal–guitar–ideas? How do they influence the way I improvise? What do they add, and what do they take away, in terms of value to this project? How do they fit into the compositional process? Are they tools?
This chapter is an attempt to answer these questions and explore why I keep returning to them — especially as a performer.
What Exactly Is an Effect?
A question I’m often asked is: “Why that specific delay pedal, instead of a delay in Ableton?” Logically speaking, why would I spend €300 on a small aluminum box — limited by someone else's idea and the physicality of the object — when I could have complete and pure control over any parameter in any DAW on the market? In part, I agree: the end result might be similar. A delay, like any other effect, operates on physical principles that can be digitally reproduced. But what fascinates me is the human aspect behind the construction — the idea embodied in the hardware.
Just as we’re fascinated by how a composer transforms raw material (notes, time, form) into a personal vision, we’re drawn to the personality, care, and craftsmanship in something — even if it’s made of transistors, code, and plastic. That’s the beauty of a pedal: its uniqueness as a human artifact.
For me, this is exemplified by the company Chase Bliss and their pedal Habit, which became a pillar in my improvisational sessions.
“Musical instruments are not only in charge of transmitting human expressiveness like passive channels. They are, with their feedback, responsible for provoking and instigating the performer through their own interfaces.”
— Sergi Jordà, “Idiomatic Patterns and Aesthetic Influence in Computer Music Languages,” Organised Sound, Vol. 7, No. 3 (2002)
It’s precisely in this provocation and challenge — like in human dialogue where ideas collide — that I find inspiration. As Morton Feldman reportedly said: “Tragedy is when two people are right.”
This resonates with my desire to use tools that challenge me, force me to change direction, or disorient me — rather than tools that offer total control. A fully programmable effect might give me exact results, but it won’t push me the way a more unpredictable one will.
Playing With Another Myself
Working with other people and their ideas inevitably leads to compromise and limitation — but it’s exactly this that makes collaboration exciting. The same principle applies to effects: they introduce limits that paradoxically enable creativity. They help me not to get lost in the ocean of infinite possibilities, but instead allow me to drift inside a lake where I can still see the distant shore.
In this sense, I consider pedals to be tools of creative limitation — and they fit perfectly with the broader definition of musical tool I’ve developed throughout this research.
But how does someone else’s idea — the designer’s, the engineer’s — fit into this framework? The answer is that creative limitation, in this context, is always guided by an external idea that still leaves space for personal growth. Two sides of the same coin — playing with another version of myself.
My own input is digested and processed by someone else’s idea (the pedal) and sent back to me — amplified, modified, destroyed, or transformed. What fascinates me is that the input remains mine, but returns with an attempt at fidelityand a human effort toward personality — like someone giving their opinion without worrying too much about how closely it resembles the original.
“Performers… negotiate prosthetic devices (microphones, loudspeakers, pedals, sensors)… interacting with invisible chamber music partners.”
— Elizabeth McNutt, “Performing Electroacoustic Music: A Wider View of Interactivity,” Organised Sound, Vol. 8, No. 3 (2003)
Understanding the Other Myself
This quote by McNutt leads to a deeper reflection on how pedals influence me — and their role in relation to the instrument. The term most commonly used is “effect,” but I find it insufficient.
“Effect” suggests something additive — a flavor layered on top of the original sound without altering its essence. These are what I call additive effects, which maintain a clear connection to the original signal. A classic example: reverb. It supports and enhances the original gesture without fully reshaping it. But not all pedals should be reduced to simple additives. If that’s the goal, then you must use them sparingly — otherwise the sound becomes diluted.
On the opposite end are what I call generative pedals — those with the following characteristics:
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they embody a clear human musical idea;
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they oscillate between faithful reproduction and radical transformation;
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they create a sense of interaction with an invisible performer;
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they contain a degree of uncontrollability, making them feel alive and autonomous.
“In electronic music, sound transformation is not a side effect. It becomes the gesture itself.”
— Michel Chion, Guide To Sound Objects (1983)
Most modern pedals blend both additive and generative elements. But their effectiveness lies in knowing how to alternate between them. Leaving a generative pedal always on can overwhelm the texture — just as too much reverb can make things blurry.
Once again, this leads to a form of sonic organization, pushing the performer into a hybrid space between composition and performance.