NOISE

A SONIC CHOREOGRAPHY WITH LIVE COMPOSING 

 

Series of performance pieces. Each one is the result of a site-specific creation and research laboratory. The creation laboratories are focused on a specific city or location and on its
inhabitants. Working with local artists. 


The first version of NOISE was created and executed in the city of Kitakyushu, Fukuoka prefecture, Japan.

VOL.1 NOISE - KITAKYUSHU

NOISE is an approach and a perception of a city, neighbourhood, town or area
through the sounds that the space itself and its inhabitants generate.


From this sound material, movement and body perceptions are generated. 

They will later be developed to create the choreographic piece.


The composition in real time is organised through the language of Soundpainting. The entire soundpainting encoding is used to extract, analyse, dissect and sort all the sound and visual material that can be found in the apparent chaos of metropolitan and natural spaces.

[PLACE]

 

NOISE VOL.1 was carried out at the Iron Theater. (City of Kitakyushu, Fukuoka prefecture, Japan).  The Cultural building is strongly committed to the area where it is located and to its neighbours. All the creation days and the performance were developed by working in the area. 

 

EDAMITSU HONMATCHI SHOTENGAI IRON THEATER

The project was part of the Dance Camp Platform Japan (DCP). A creation and performance festival commissioned by Norihiito Ishii. [Deviate.co]

NOISE was one of the two creation lines from the festival. The artists and dancers of the project were participants of the DCP. 

The creative process took 6 research days and concluded with the premiere of the piece at the Theater

DANCE CAMP PLATFORM IN JAPAN 2018

 

[ARTISTS]

 

 

>> SCENOGRAPHY AND COSTUMES

 

Having in mind the idea of building that we have, the view from the front of the theater is the starting point of the range of colors, scenography and costumes of the piece.

 

Also, objects and props that are on the performance were the furniture and tools of the Theater.

[CREATION]


Process of creation took a team of 5 dancers who worked with tree key axes for creation:


>> DEEP LISTENING 

Auditory and sound insight training through deep listening practices, which helped to observe and treat apparent noises that surround us as rich, unique sounds full of information about the place and moment in which they are created. These can be treated in a musical sense and in a drama one.


>> SOUNDPAINTING 

Learning the codes of Soundpinting as a tool for the analysis of the material and as a tool for live composition.


>> VOICE 

Experimentation with the voice and the sounds that we can extract and generate. Also, use of our bodies as material to take into account.

>> VOICE

 

Experimentation with the voice and the sounds that we can extract, generate and take advantage of from our bodies as a material to take into account.


Most of the sounds that we listen during the day are generated by humans directly or indirectly.


Sounds of nature have another quality. But the human body is also nature. We used this sound material for the piece.

The result of the creation process culminates with the performance of the piece NOISE - KITAKYUSHU. A unique and not repeatable choreographic piece which has sounds recorded around the area, artists and local dancers, and also, it is conducted by Soundpainting.


NOISE - KITAKYUSHU dramaturgy, dealt with the distance between human society and nature, how humans constructed all their world and life ignored nature, and how close human beings are to nature, if they reflect on the fact that they are animals and as a consequence part of nature. Movement and sound were our tools to explain that.


The piece was performed 2018/03/31 at Iron Theater. A talk after the show was organised  with the audience and the artists. All the process and piece were discussed.


[PERFORMANCE]

>> SOUNDPAINTING

 

Soundpainting is the universal multidisciplinary live composing sign language for musicians, actors, dancers, and visual Artists. The language comprises more than 1200 gestures that are signed by the Soundpainter (composer) to indicate the type of material desired out of the performers. 


The creation of the composition is carried out by the Soundpainter, through the parameters of each set of signed gestures.


At NOISE - KITAKYUSHU, we used around 80 signs to encode the artistic material and to later organise and compose in real time during the performance.


>> MORE ABOUT SOUNDPAINTING LANGUAGE <<

>> DEEP LISTENING


Explores the difference between the involuntary natural process of hearing and the
voluntary, selective natural - exclusive and inclusive - process of listening.


Deep listening cultivates a heightened awareness of the environment of sound, both externally and internally, and promotes experimentation, improvisation, collaboration, playfulness and other creative skills, vital to the personal and community creation processes.

Dancers - performers: Kanoya Emi, Shimizu Sonoko, Goto Masumi, Miyake Serina, Kushima Masako. Light designer: Kim Minsu. Conducted in real time by Arnau Millà Benseny.

video here 

 >> SOUNDMAPS AND SCORES


We used sound graphic maps and sound scores to analyse the sounds of the area.


The sound material of the performance was a walk recorded between the train station and the park of Edamitsu. During the walk, we crossed a supermarket too.


>> MORE ABOUT NOISE SOUND SCORE <<

>> MOVIMENT RESEARCH

 

The sound coding and the learning process of deep listening, were the starting point for work with the movement and the choreography of the pice.

 

A human body prepared to absorb the environmental sounds and to turn them into movement and corporal expression.