Adam, B. (2004). Time. Cambridge: Polity.
Akner Koler, C. (2007) Form & Formlessness, questioning aesthetic abstractions through art projects, cross-disciplinary studies and product design education. Stockholm: Axel Books.
Akner-Koler, C. & Ranjbar, P. (2016) Integrating Sensitizing Labs in an Educational Design Process for Haptic Interaction. FormAkademisk-forskningstidsskrift for design og designdidaktikk, 9(2).
Badani, P. (Ed.) (2015. Research-Creation: Explorations. 3rd ed. Vol. 11. Media-N. New Media Caucus.
Bergson, H. (2001) Time and Free Will. An Essay on the Immediate Data of Consciousness. MA Mineola, New York: Dover.
Boisvert, R. D. & Heldke, L. (2016) Philosophers at table: On food and being human. Reaktion Books.
Boudet, S. (2012) The French Baker. Bonnier Fakta.
Buchenau, M. & Fulton Suri J. (2000) Experience Prototyping. Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques. ACM Library.
Curtin, D. W. & Heldke, L. M. (Eds.) (1992) Cooking, eating, thinking: transformative philosophies of food (Vol. 704). Indiana University Press.
Dewey, J. (1980) Art as Experience. New York: Perigee Books.
Djajadiningrat, T et al. (2007) Easy doesn’t do it: skill and expression in tangible aesthetics. Personal and Ubiquitous Computing, 11(8), 657-676.
Dunne, A. & Raby, F. (2013) Speculative everything: design, fiction, and social dreaming. Massachusetts: MIT press.
Gaver, W. (2012) What should we expect from research through design? Proceedings of the SIGCHI conference on human factors in computing systems, 937-946.
Förster-Beuthan, Y. (2012). Zeiterfahrung und Ontologie: Perspektiven moderner Zeitphilosophie. Verlag Wilhelm Fink.
Haptica. (2016-2019) Artistic Research project funded by the Swedish Research Council. [Online] Available from: https://www.haptica.se. [Accessed 9th August 2018].
Harper, R. Randall, D. Smyth, N. Evans, C. Heledd, L & Moore, R (2008) The past is a different place: they do things differently there. Proceedings of the 7th ACM conference on Designing interactive systems (pp. 271-280). ACM.
Heldke, L. (2006) The unexamined meal is not worth eating: or, why and how philosophers (might/could/do) study food. Food, Culture & Society, 9(2), 201-219.
Hey, M. (2017) Making/Doing/Thinking Fermentation: Working with Plural Knowledges in Research-Creation. Commposite, 19(3), 79-95.
Hummels, C. Overbeeke, K. C. & Klooster, S. (2007) Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal and Ubiquitous Computing, 11(8), 677-690.
Hey, M. & Dolejšová, M. (2018) Speculative Fiction as Companion Species in Food Studies Research. Graduate Association for Food Studies. [Online] Available from: https://gradfoodstudies.org/2018/12/11/speculative-fiction-as-companion-species/
[Accessed 10th November 2020].
Hey, M., & Ketchum, A. (2018) Fermentation as Engagement: on more-than-human connections and materiality/La fermentation comme moyen d’engagement: les relations et la matérialité au-delà du monde humain. Cuizine: The Journal of Canadian Food Cultures/Cuizine: Revue des cultures culinaires au Canada. 9(1).
Höök, K. (2018) Designing with the body: somaesthetic interaction design. Massachusetts: MIT Press.
Akner Koler, C. Kosmack Vaara, E. Göran Rodell, A. & Bjørnstad, N. (2018) Aesthetic driven Co-creative writing method for short videos. Design Microconference, 5. September to 7. September 2018, Design School Kolding, Denmark.
Kosmack Vaara, E. Exploring the Aesthetics of Felt Time. Diss. KTH Royal Institute of Technology, 2017.
Kurvinen, E. Koskinen, I. & Battarbee, K. (2008) Prototyping Social Interaction. Design Issues, 24(3), 46-57.
Landes, D. S. (1983) Revolution in Time: Clocks and the Making of the Modern World. Cambridge, Massachusetts: Harvard University Press.
Langer, S. K. (1953) Feeling and Form (Vol. 3). London: Routledge
Lindley, S. E. (2015, February) Making Time. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing. 1442-1452.
Loke, L. & Robertson, T. (2013) Moving and making strange: An embodied approach to movement-based interaction design. ACM Transactions on Computer-Human Interaction (TOCHI), 20(1), 7.
Löwgren, J. & Stolterman, E. (2004) Thoughtful interaction design: A design perspective on information technology. Massachusetts: MIT Press.
Mazmanian, M. Erickson, I. & Harmon, E. (2015) Circumscribed time and porous time: Logics as a way of studying temporality. Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing. 1453-1464.
Mazé, R. (2007) Occupying Time Design, technology, and the form of interaction. Malmö University, Sweden: Axl Books.
McCarthy, J. & Wright, P. (2004) Technology as Experience. Massachusetts: MIT Press.
Nanoform (2006) [Online] Available from:
http://www.nanoform.se/activities/activities.html [Accessed 8th November 2020].
Nijs, L. (2017). The merging of musician and musical instrument: Incorporation, presence, and levels of embodiment. In The Routledge companion to embodied music interaction. 49-57 London: Routledge.
Nowotny, H. (1994) Time: The Modern and Postmodem Experience. Cambridge: Polity.
Pallasmaa, J. (2009) The Thinking Hand: Existential and embodied wisdom in architecture. Chichester: Wiley.
PARSE, The 1st PARSE Biennial Research Conference on TIME, [Online] Available from: https://www.artandeducation.net/announcements/106289/1st-parse-biennial-research-conference-on-time-and-issue-two-the-value-of-contemporary-art [Accessed 14th November 2020].
Petersen, M. G et al. (2004) Aesthetic Interaction: a pragmatist’s aesthetics of interactive systems. Proceedings of the conf on Designing interactive systems: processes, practices, methods, and techniques. 269-276. ACM.
Sheets-Johnstone, M. (1999) Emotion and movement. A beginning empirical-phenomenological analysis of their relationship. Journal of Consciousness Studies, 6(11-12), 259-277.
Sheets-Johnstone, M. (2011) The Primacy of Movement (Advances in Consciousness Research). John Benjamins Publishing Company.
Schiphorst, T. (2009) soft (n): Toward a Somaesthetics of Touch. CHI'09 Extended Abstracts on Human Factors in Computing Systems. ACM.
Shusterman, R. (2012) Thinking through the body: Essays in somaesthetics. Cambridge University Press.
Unander-Scharin, C et al. (2014) The vocal chorder: empowering opera singers with a large interactive instrument. Proceedings of the 32nd annual ACM conference on Human factors in computing systems. 1001-1010. ACM.
Wensveen, S. & Matthews, B. (2015) Prototypes and prototyping in design research. In The Routledge Companion to Design Research. London: Routledge.
Wilde, D. Vallgårda, A. & Tomico, O. (2017) Embodied design ideation methods: analysing the power of estrangement. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 5158-5170. ACM.
Wittmann, M. (2016) Felt time: The psychology of how we perceive time. Massachusetts: MIT Press.