7.0. Bibliography

  • Aarseth, Espen J. Cybertext: Perspectives On Ergodic Literature. Johns Hopkins University Press, 1997.


  • Berio, Luciano. Intervista sulla musica, curated by Rosanna Dalmonte. Laterza Publisher, 2007.

     
  • Bernard, Luther Lee. "The Place of Social Sciences in Modern Education." Journal of Educational Sociology 9 (1935)


  • Bi, Xiaoheng, and Tetsuro Tanaka. Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy. In: Plaat A., Kosters W., van den Herik J. (eds) Computers and Games. CG 2016. Lecture Notes in Computer Science, vol 10068. Springer, Cham, 2016.

  • Bolter, Jay David, and Richard Grusin. Remediation: Understanding New Media. Cambridge, MIT Press, 2000.

  • Bracket, John. Some notes on John Zorn's Cobra. American Music, University of Illinois Press, Vol. 28, No. 1, Spring 2010.

  • Burghardt, Gordon. The Genesis of Animal Play: Testing the Limits, The MIT Press, 2005


  • Caillois, Roger. I giochi e gli uomini: La maschera e la vertigine, introduzione e note di Giampaolo Dossena. Milano: Bompiani, 1981.


  •  

    Cannon, Rebecca. "Meltdown." Journal of Media Practice, vol. 7, no. 1, 3 gennaio 2014, Taylor and Francis Ltd. Publishers, United Kingdom. 

 
  • Ciciliani, Marko, Barbara Lüneburg, and Andreas Pirchner. Ludified - Artistic Research in Audiovisual Composition, Performance and Perception. Berlin: The Green Box, 2021. 

  • Ciciliani, Marko, and Barbara Lüneburg. Gamified Audiovisual Works – Composition, Perception, Performance. Emille, Korean Electro-Acoustic Music Society, Vol. 15, 2018.


  • Csikszentmihalyi, Mihaly. "Does being human matter? On some interpretive problems of comparative ludology". Behavioral and Brain Sciences. 1982

  • Fetterman, Williams. John Cage’s Theatre Pieces - Notations and Performances. Routledge Publisher, New York, 2010.

  • Frasca, Gonzalo. "Ludology Meets Narratology: Similitude and Differences between (video)games and Narrative." Parnasso, 1999.


  • Fubini, Enrico. Estetica della musica. Milano: Rizzoli, 2002.


  • Holzmüller, Anne. The politics of poetry - Piano Hero (2011–2017) by Stefan Prins. Nuove Musiche - Rivista semestrale di musica contemporanea, Numero 5, Pisa University Press, 2021.

  • Huizinga, Johan. Homo Ludens. Einaudi, Torino, 1964.  


  • Hurka, Thomas (ed.), Games, Sports, and Play: Philosophical Essays, Engaging Philosophy (Oxford, 2019; online edn, Oxford Academic, 24 Oct. 2019), 

  • Nguyen, C. Thi. Games: Agency as Art. New York, NY: Oxford University Press, 2020.


  • K. Salen and E. Zimmerman. Rules of Play, Cambridge: MIT Press, 2004 


  • Prins, Stefan. Composing today/ Luft von diesem Planeten. Darmstädter Beiträge zur Neuen Musik, Vol. 22, Schott Music, August 2014.

  • Rough, Brock. The Incompatibility of Games and Artworks. Journal of the Philosophy of Games Vol. 1, No. 1, 2017. Published online: June 9, 2017. Edited by John R. Sageng.


  • Son, Il Hoon. HOW DO I COMPOSE MUSIC BASED ON GAME RULES? Transforming the emotions of a game into music. Master in Composition Studies Research Paper, May 2016.


  •  Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Versus Mainstream Computer Games." PhD thesis, University of the Witwatersrand, Johannesburg, 2005.


  • Suits, Bernard. The Grasshopper: Games, Life and Utopia. Broadview Press, 2005,


  • Weitz, Morris. "The Role of Theory in Aesthetics." Journal of Aesthetics and Art Criticism 15, no. 1, 1956


  • Wittgenstein, Ludwig. Philosophical Investigations. Translated by G. E. M. Anscombe. Basil Blackwell Publishing.

     
     

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