5.2 Presentation of my own compositions, from sketch to finished

pieces


The following chapter will go into detail about the compositional processes and the form for

both the macro and meso layer in my own compositions.

 

5.2.1 Klopfgeist

Klopfgeist is an electroacoustic piece with a duration of 06:52 minutes and is named after a

plug-in in Logic Pro called Klopfgeist. This plug-in is used as a sound source for one of the

main sonic elements in the composition. The other main sound sources are low guttural throat

singing by me and a synth patch I created in Logic using Logic’s synth Alchemy that I named

James Webb synth.

Figure 5.6: Overall form of Klopfgeist before abandoning the use of Freeform.

 

The macroform for this piece is in three sections. I did use Freeform from the beginning when

composing this piece, with the intention of having it as help and kind of a bird’s eye view of

the composition as I did during the work with Dreams of Zapping Televisions. In this situation

I felt that it was more of a frustration and did not help me at all, and that’s why I abandoned

Freeform and did just continue in Logic. The final form doesn’t differ much, the time

stretched throat singing comes back in the second section of Klopfgeist and after the

Klopfgeist tail, I cut out a bit of the James Webb synth and processed it in a different way.

When the throat singing 1 comes in, the James Webb synth is back to normal.

 

One of the problems with Freeform I experienced was that it wasn’t easy enough to go down

on the detailed level that I wanted during the composition work. For this piece, that is not that

complex and uses bigger chunks of sounds it wasn’t a problem really to work only in Logic.

With the sound source Klopfgeist, that is one of Logic’s utility plug-ins for midi and also is

the sound of the click track in Logic. With Klopfgeist I’m applying a technique called forward

masking to create an interesting timbre. Roads (2015) writes that the human auditory system

continues to react to a short sound about half a second after the sounds ends. This blurs our

perception of the transient16 of the next sound. So, when the time interval is less than about

50ms between the sound impulses, our ears are starting to conceive the sounds as a

continuous tone and not separate sounds.

 

To make it easier for me I created the Klopfgeist parts in a separate Logic project, bounced

the parts from it and imported them to my main project. I made three separate midi tracks

with Klopfgeist, that all have different rhythms, to create a wider timbral space.

 

 

16 In acoustics and audio, a transient refers to a brief, high-intensity sound that occurs at the onset of a waveform.

This phenomenon can be observed in musical tones, speech, or various types of noise. Transients are not strictly

tied to the frequency of the tone they initiate. They are characterized by a significant presence of non-repeating

elements and an elevated level of high-frequency components compared to the harmonic content of the sound.

(Transient (acoustics), 2024, 5 December).

Figure 5.7: A display of the rhythms of the three Klopfgeist tracks during the time event of a

quarter note.

 

These rhythms are then repeated, but by changing tempo I’m creating the effect of the pitch as

a rising or falling glissando, and when the tempo gets slow enough, we start to hear it as

rhythms again. These individual tracks are then processed with the plug-ins ValhallaFreqEcho

and ValhallaSupermassive to create the timbre I wanted.

Figure 5.8: The tempo mapping in the section Klopfgeist 1.

 

The middle section of this composition is created using the James Webb synth patch

(discussed above). This part is an improvisation I performed on my midi-keyboard, after

which I recorded another improvisation, this time in the performance part of Alchemy to

modify the timbre of the sound while playing.

Figure 5.9: Performance part of Alchemy.

 

The patch consists of two pictures from the James Webb telescope to create spectral

information for Alchemy to interpret and two oscillators, one saw oscillator, and an oscillator

named Dark 2 in Alchemy.

Figure 5.10: Picture 1 used in Alchemy (Nasa, 2022a)

Figure 5.11: Picture 2 used in Alchemy (Nasa, 2022b)

 

My low guttural throat singing, I have processed in different ways throughout the

composition. In the first part of Throat singing, I process it with EQ17, compressor and a plate

reverb, and I’m also sending it to three different buses. The first bus is with the plug-in

Unfiltered Audio Dent 2 and creates the crackling and buzzing noises. The second bus is

another reverb with the Quantec Room Simulator and a compressor side chained to the main

track. The third bus is a delay where I use the Fabfilter Timeless 3 delay. This is also side

chain compressed to the main track and further sent into the second bus.

 

The second time the Throat singing section comes in have I processed it in the same way on

the main channel but send it to different buses. I’m still using the first bus but not the other

two. Instead, I send it to a new bus with ValhallaSpaceModulator on it.

 

The Time stretched throat singing is run through five tape delays, after the time stretch is

carried out, to create an uncertain and ethereal atmosphere. On its first instance it is also pitch

shifted up one octave.

 

 

17 A filter is a device or network designed to separate signals based on their frequency. Filters can be defined by

their pass band, where only the frequencies of interest are allowed through, or by their stop band, where certain

frequencies are removed. The default design for most filters is a low-pass filter, which allows all frequencies

below a specified cutoff frequency, extending down to DC, to pass through. By rearranging the components, a

high-pass filter can be created, allowing all frequencies above the cutoff frequency to pass. More complex filter

types, such as bandpass filters, are made by combining these basic elements.

Passive filters contain no amplification components and cannot add energy to the signal, meaning they can only

attenuate it. Active filters, on the other hand, use transistors or operational amplifiers to provide gain, allowing

the option to boost specific frequencies or the entire spectrum. An equalizer (EQ) is a device that utilizes filters

to correct undesirable magnitude or phase characteristics in a system's response. (Ballou, 2008).