The research concluded satisfactorily, establishing itself as a starting point for artists new to the sector. It also highlighted certain shortcomings in the software, which are continuously being updated. The video shows the content functioning, but with the limitations of the tools used (chosen to emulate a beginner artist), we see lag and low graphic quality. The desired transition in graphic quality within the render engine is visible in the four preceding renders.
The expected final result is a research updated as of March 15, 2025, that demonstrates the possible procedures to follow to create a virtual environment in which to move, in which characters must reach a verisimilitude to real references. The research aims to show the problems and wants to provide documentation on how to possibly solve them or where bugs can arise. Aimed at providing a guide to a person who approaches virtual reality, through the software chosen for this research, with little knowledge.
The project develops as the creation of a virtual environment for the analysis of the technical characteristics of virtual reality as a medium. To support the possibility of using high-quality virtual reality for the creation of immersive worlds and the production of works of art. The case chosen to reproduce is the performance Imponderabilia by Marina Abramović.
The research concluded on March 15, 2025. Since then, various software programs have been updated; significant improvements have been made to Metahuman, which now allows for achieving the realism I sought for almost a year in my research, with much greater ease. This also offers many more possibilities in detecting and moving facial features, presenting itself as a field in which to continue expanding this research.