During my research, I encountered minor bugs and issues, some of which are noted here. For example, the texture folder downloaded from Unreal for Marina contained only black PNGs, while Ulay's textures had the correct PNGs, indicating that the procedure was correct, but the program itself was at fault.
The main problem was the lack of sufficient iconographic documentation of Marina and Ulay's faces to accurately reproduce their 3D avatars using only photographs. Because of this, I had to research a possible methodology to achieve such a likeness.
The next challenge was the inability to reach a sufficient level of detail in realism to precisely reproduce the two artists' faces. Nevertheless, I studied the process, updated to the possibilities available on March 15, 2025. Currently, however, subsequent updates to the Metahuman version allow for greater depth in this initial documentation, which should improve the degree of realism.