In the last part of this composition, the main tool in use is the sound oriented programming platform SuperCollider and the DAW Reaper. The latter recorded and composed the live processed multi-channel tracks from the former. These tools create a powerful alliance, with options both to touch the source code, the abstracted bare bones of digital sound processing, and to work in a graphically oriented software environment with all the convenience it delivers.
4.1. Reactive Spaces
The theoretical research led to the idea of an unreal space or location that could quickly change shape, size and materiality. Besides, these abrupt changes would be triggered by the sounds that are literally thrown into that space or location. In a way, the answer is not only a passive reflection of a given sound but, eventually, a spatial physical gesture. This is the most dominant approach in the fourth section of the composition.