Investigating the connection between real world and virtual world.


By using the virtual reality technology in which sometimes it brings us in totally altered world and separate us from the actual world, this experiment is trying to collide those two different worlds within single environment.


The aim is to discover the potential of being here and there simultaneously. By mimicking the real world environment and recreating it in a digital environment, thus would enable the sensation of being physically in the virtual world and vice versa.

The second experiment is the extension of the first experiment, by adding a narrative with multiple points of view.


Positioning two spectators in a different perspective in which the content of each perspective is contrary to each other.


The aim is to clashing the different point of view in order to spark questions and discussion.

In the third experiment, it started to explore how the information are spreading across the media.

Because of the internet, the information has become more and more complex in how it being created, spread, consumed, and manipulated.

This creates an overflowing and overloading information that overwhelmed us to process.

This experiment is trying to translate that situation in more figurative and abstract way.

In the latest experiment, there has already a starting point where the transmedia storytelling and performance design are incorporated.

By using all of previous methods and tools, it is also embedded with scenographic approach in order to create a time-based performance that puts the spectator and the spectacle within an interactive space.

Experiment 02

"INTERTWINING MULTIPLE PERSPECTIVES WITHIN A SINGLE TRAJECTORY"

Experiment 03

"OVERFLOWING

INFORMATION"

Experiment 04

"OVERLAYING & AUGMENTING REALITY"

Experiment 01

"INTERSECTING THE PHYSICAL AND THE DIGITAL ENVIRONMENTS"