Frozen Moments in Motion – An Artistic Research on Digital Comics
(2019)
author(s): Fredrik Rysjedal
connected to: Norwegian Artistic Research Programme
published in: Faculty of Fine Art, Music and Design, University of Bergen
What are the concepts of motion in digital comics? What types of motion can be used in comics and how does motion affect the presentation, the story and even the reader/viewer?
This project is a part of the Norwegian Programme for Artistic Research, and it's executed at the Bergen Academy of Art and Design, today called Faculty of Fine Art, Music and Design at the University of Bergen.
HOW TO HOW TO HOW TO
(last edited: 2016)
author(s): Gretchen Andrew
This exposition is in progress and its share status is: visible to all.
HOW TO HOW TO HOW TO is an attempt to question the claims of technology-enabled change as well as to investigate what, beyond effort and access to information, limits our capacity for change. The work deals with associated questions of genetic, social, family, and class privilege.
The work has been developed by using YouTube “how To” searches to investigate the link between discrete, learnable actions and notions of identity. The works take the form of recorded performance of YouTube-learned actions, each associated with learning how to do or become something unfamiliar. The resulting performative experiences have been translated into digital .gif file. The .gif with its repetitive loop is used medium to suggest and question the notion of “practice makes perfect.” The gif versions of myself endlessly attempt to do splits, walk in high heels, and prepare a body for burial even as my physical body is distracted or exhausted. My .gif selves exist in a world where time, energy, and motivation appear to be only limitations to success.
The complete work comprises 70 .gif files from which themes develop, each dealing with the questions what you can and cannot learn, and by way of learning become, through time + persistence + YouTube “How to” searches.