Exposition

Player versus Industry; Gaming, women and storytelling (2025)

Melisa Hadimoglu
Ega Huurdeman

About this exposition

Thesis of the Royal Academy of Art, The Hague, 2022 BA Interactive Media Design After four years of studying art and technology in The Netherlands and having my own experience in search of an internship within the gaming industry, I came to realize problems that I saw in my earlier years with my mother were not limited to Turkey, and that it is a much bigger problem which spans worldwide. In this light of realizations, I decided to put together this thesis which will explore women’s role in the gaming industry with a focus on my own passion in story driven games.
typeresearch exposition
keywordsgame-culture, women, Storytelling, Bachelor Interactive Media Design
date05/07/2022
published21/05/2025
last modified21/05/2025
statuspublished
share statusshared in portal(s):
affiliationRoyal Academy of Art, The Hague
copyrightMelisa Hadimoglu
licenseAll rights reserved
languageEnglish
urlhttps://www.researchcatalogue.net/view/1701943/1701942
published inRoyal Academy of Art, The Hague
portal issue0. Publications 2022
connected toRoyal Academy of Art, The Hague


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