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A DEBT REPAID. SHOUTOUT TO VIDEOGAME ADAPTATIONS (29/12/2017)

Jacopo Wassermann

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About this paper

Trouble awaits the scholar who decides to study movie adaptations of videogames – or, as they are more commonly called, ‘videogame adap¬tations’. Literary and post-literary biases, an unfriendly critical environment and the lack of systematic references are but a few of the many obstacles on her or his path. By addressing these issues and attempting to understand them against the historical and the¬oretical backdrop that informed them in the first place, this paper aims at a reevaluation, however partial, of these productions as symptoms of a self-reflexive tendency present in contemporary commercial cinema. In the process of nearing a new understand¬ing of these cultural and industrial artifacts, a cross-examination of key concepts belonging to three fields of studies (game studies, film stud¬ies and adaptation studies) opens up the pos¬sibility of an interdisciplinary cooperation aimed at the adjustment and rectification of mutual assumptions and misconceptions.
typepaper
keywordscinema, videogame, adaptation, post-literary, convergence, digital, new media
copyrightIJFMA 2017 (by-nc-nd)
year29/12/2017
countryPortugal
placeFilm and Media art Department/ Lusófona University
publisherInternational Journal of Film and Media Arts
external linkhttps://revistas.ulusofona.pt/index.php/ijfma/issue/view/710