Based on studies of affect, and on theoretical
works concerning spatial semantics by Yuri
Lotman, Mikhail Bakhtin, Michel Foucault and
others, spatial story design provides a seven
step algorithm of story development for interactive
audio-visual narrative. Following spatial
semantics and its application in interactive
storytelling, the author no longer creates the
protagonist, his or her want or need, nor controls
the story arc. Instead, spatial story design
allows the author(s) to make the formative creative
decisions by designing a narrative space,
and spatial dynamics that then translate into
user generated storylines. Spatial story design
serves as a framework for interdisciplinary collaborations, and can be used to not only create
interactive digital narrative but also screenplays,
improvisational theatre, 360° films, and walk-in
story world experiences for a number of users
in either live or holographic virtual reality spaces.
Spatial story design could inspire creators of
interactive narrative, storytellers in time-based
media, and possibly also technology developers
for authoring tools.
type
paper
keywords
non-linear storytelling, enviromental storytelling, spatial storu design, affect theory, screenwritting, digital filmmaking, improvisational theatre, Mikhail Bahktin, Yuri Lotman, Michel Foucault
copyright
IJFMA 2017 (by-nc-nd)
year
28/11/2017
country
Portugal
place
Film and Media Art Department/ Lusófona University