Phoretic Rogues

{date: 230107, 230227}

We are planning the next iteration of Rogues, with project title Phoretic Rogues. It is based on the previous iteration Swap Rogues, but returns to the original idea of creating a mechanism, by which humans aid the rogues in information exchange, introducing a mobile element that can be carried from one to the other.

This is implemented by embedding near-field communication (NFC) pods and tags in the joint and mobile object. Phoresis (or phoresy) is a mechanism by which an organism attaches itself to another for the purpose of travel and dispersal.1 The phoront overcomes its inability of movement on its own means by making use of a mobile host. We were thinking a lot about what constitutes a living being or an organism, and usually one connects this with movement, as it apparent in the word ‘animal’. Today we know that many organisms use sophisticated mechanisms to communicate across space despite an apparent inability to move, for instances when neighbouring trees communicate via mycelium.

{hhr 220222}

Using a different, vertical wiring orientation.

Development Process

{hhr 230228}

We now have a CNC machine, which makes many aspects of the building process a lot more elegant, precise and robust, also opening new formal possibilities. For building the new video eyes, we combine 3D printed cache with milled back plates.

{hhr 230607}

Walk-with. (extending from here, perhaps a new piece). To pick a card from a stack (to print a card) to direct the thought while walking to the other location. A response to that thought / question at the other location.…

{hhr 230607}

The half-sleep index. Two voices, two names, two images (slowly drifting with neural gas).…

{hhr 230517}

We travelled with two Rogues to Schrattenberg for the intensive period of the first simularr interval. Where would they live? I thought first, in this chimney, but then they would benefit from daylight…