The line is used as a device to work through these processes. It begins by deconstructing the rules of the game and, hence, the use of the space. The line, following Krasiński, is more than the marker of game areas. It is a manifestation of a boundary, that which separates and delimits: a territory, a battle line. In PLAY, the line also emphasises linearity, traversing and connecting the different layers of space, such as physical, sonic, conceptual, socio-political, and temporal. It connects the outside space with the inside of the building, the event with everyday life, and the remote life of the place with the present experience of the audience.