Doctoral Projects


Doctoral Projects

The doctoral projects at the Rome Academy of Fine Arts develop in three main research fields: new media for communication and enhancement of cultural heritage; cultures, practices and technologies of film, media, music, theater and dance; visual arts cultures, practices and communications. 


Visual Arts Cultures, Practices and Communications

 
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Anna Eleonora Fabrizi

Starting from the cradle of Bratto, craftsmanship and biomaterials, I would like to analyze a microcosm to create a kind of case study that can be replicated in various contexts, especially in rural areas linked to a strong manufacturing tradition. I would like to get to analyze a social and productive intervention where the creative spark is unleashed by artists, designers, visionaries and organize, starting this summer, artist residencies in Lunigiana that initiate reflections on craftsmanship as well as regeneration of small villages.

Starting from the writings of Ugo La Pietra, the goal is a social and inclusive intervention that is married with virtuous productions. I would also like to contribute to the creation of a mapping of craft realities, especially rural ones, where the designer or artist has hinted at possibilities different from those usually practiced.



Davide Lunerti

 

The object research is the science fiction imaginary in feminist literature and emerging queer art productions. From Second Wave feminism to feminist currents and queer theories of the 21st century, the project more specifically investigates the relationship between speculative writing, critical writing, and visual arts, reconstructing a historian of techniques and iconographies.


 

Mattia Cleri Polidori

The research project Emergences explores the role of emergence and pattern recognition based on the golden section in contemporary aesthetics. The spontaneous organization of matter in space, morphogenesis, has implications that ramify in many directions. Starting from Alan Turing's studies of morphogenesis and Benoît Mandelbrot's mathematics of fractals, in fact, passing through Lee Smolin's approach to quantum gravity, and landing on Graham Harman's philosophical theories, the emergence of golden patterns creates a rhizome of connections in contemporary thought. The project presented here aims to navigate this archipelago of ideas through an aesthetic perspective; that is, to explore pattern recognition and its use in contemporary art, through traditional media and new technologies, with a focus on interdisciplinary practices.


 

Maria Giovanna Sodero

 

If we all became visually impaired from tomorrow, could cinema survive?

 

This interdisciplinary research investigates impaired visual perception through a scientific, philosophical and artistic perspective. By analyzing the optical effects of different eye diseases, the thesis reconstructs the characteristics of impaired visual imagery. The goal is to explore, through audiovisual language, not only the areas of blindness and loss of information, but also the unexpected creative potential that can emerge from these perceptual limitations.


 

Enrico Vezzi

Opposite Directions: Survival Strategies for Independent Art and Curatorial Practices - Can the artists-run space model, or independent art and curatorial activities, help establish a sustainable counterpoint to cultural management policies or socioeconomic policies for art? Artist-run spaces and projects have always played a significant role in the cultural ecology of Italy and Europe, and this project aims to explore the possibility of creating an unprecedented platform that unites and brings out the various nonprofit and self-managed contemporary art realities in Italy, linking them with their European counterparts, allowing for a possible sharing of economic resourcing and an interchange of experiences and knowledge.


 

Maria Teresa Coppola

Building a visual memory through the Photographic Archive of the National Institute of Roman Studies. Cataloging, digitization and valorization of a section of the fund. The project is aimed at cataloging, digitizing and valorizing a fund of more than 10000 glass plate slides from the early 20th century, kept at the National Institute of Roman Studies. The theoretical research, in order to accompany and support the practice, reconstructs the history of the Photo Library, analyzes and develops its archival aspects, and questions the role of digital as an allied tool in the transmission of historical knowledge. The goal is twofold: to preserve and make the photographic heritage accessible to the public; to create a Digital Storytelling pathway that places the analyzed slides in their relational context.


 

Martina Di Gennaro

The notebook, in its liminal meaning to the private sphere, is a potential corridor of access to a dimension of the study of artistic practice that goes beyond the mechanics of exhibition, of the “public,” to provide an authentic view of the process of creative ideation. The research intends to investigate the ideational and design dimensions of contemporary artistic creation, aiming at the creation of a digital archive of contemporary artists' notebooks that would promote their documentation and preservation.


 

Francesco Giovanetti

Immersive Narratives and Interactive Design: Cultural Heritage through Digital Media.

 

The project stems from a reflection on new artistic languages, in the field of media and visual culture, from an interdisciplinary perspective applied to the communication of cultural heritage, verifying how this can be organized, assisted and made fluid by the innovative and different existing technological means.

 

Focusing on the function and possibilities of new media in the context of cultural heritage enhancement, it is proposed to examine the intersections and different communicative possibilities offered by gamification, with particular attention to narrative and gameplay design to optimize the immersive and interactive experience in the museum setting.



Marianna Pontillo

Communication as Culture - A shared project between the Academy of Fine Arts of Rome and the Azienda Speciale Palaexpo

 

The research project aims at fostering a transformation of the role of communication in cultural venues: from a technical tool of transmission to a project for the enhancement of cultural realities, a qualifying and professionalizing element, a connecting point between the institution and the socio-cultural landscape in which it is immersed. Starting from a theoretical study, the research intends to find its practical application in the collaboration between the Academy of Fine Arts of Rome and the Azienda Speciale Palaexpo in the premises of the Ex Slaughterhouse of Rome, through the proposal of a common projectuality in what is preparing to become the new City of the Arts of the Capital.



Chiara Guidoni

 

“Visual Arts Communication and New Technologies for Art: Analysis of the Birth of the CAMP Colonna Art Museum in Pescara.”

 

The proposed research project aims to explore the intersection of visual arts communication and the use of new technologies in the context of the creation of a new contemporary art museum, the CAMP Colonna Art Museum in Pescara. The research focuses on analyzing the processes of development, promotion and fruition of visual arts through the integration of digital technologies, with a particular focus on augmented and virtual reality and interactive and immersive installations.

 

The main objective is to understand how new technologies can influence and enhance artistic communication, both from the curatorial and visitor experience perspectives. The CAMP Colonna Art Museum in Pescara represents an ideal case study, being an emerging institution with a strong inclination toward technological innovation, while also providing a busy program of exhibitions, events, residencies and palimpsests that would provide the possibility of analysis of the application of new technologies in different fields of contemporary culture.

 

 New Media for Communication and Enhancement of Cultural Heritage

 
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Floriana Boni

The research project, titled ''As long as you pull at the fabulous. The Galeria of Giovan Battista Marino, is oriented toward the creation of a multimedia exhibition that can restore some fragments of the poet's collecting dream, never fully fulfilled, but amply testified by the epistolary and the collection of the Galeria (1619): the most famous European testimony of the confrontation between poetry and painting, understood as sister arts. The contents of the exhibition will be articulated under the 'banner of the intersections between the Galeria and the poem of Adonis (1623), so as to emphasize the priority value of myth in Marino's inspiration. The works related to Marino's verses will be present in virtual form, but after all, ‘'virtuality’' is at the bottom of the poet's own modus operandi: he does not refer to a really existing gallery, but to an ideal ‘'gallery of his own mind.’'



Flavia Coccioletti

Accessibility is now a key word in museums, especially since ICOM (International Council of Museums) has included it in the new official definition of a museum. This fundamental principle should permeate the identity of every museum, making it a place where artistic and cultural heritage belongs to everyone and for everyone.

 

The research focuses on the possible applications of new technologies in order to improve, precisely, museum accessibility for blind and visually impaired people.


 

Fiorella Custodero

Gamification & gaming for the enhancement of glocal cultural heritage - The research project focuses on the enhancement through new technologies, of a UNESCO site with the aim of increasing tourist flows in the surrounding urban fabric. Case study: the UNESCO site of Castel del Monte (Andria).


 

Martina Isernia

 

The research project focuses on the relationship between education and neurodivergence in contemporary art, exploring the state of the art in the educational departments of Contemporary Art museums in Italy and internationally. Through a comparison of Rome, Italy, Europe, and North America, the contributions of educational departments are analyzed, focusing on the ways of access to museum realities. The goal is to identify best practices, functional digital technologies and develop immersive education for neurodivergent and non-neurodivergent people.



Alessio Esposito

His research project focuses on the interaction between viewer and new media, developing the notion of post-mediation to explore the evolution of traditional mediation practices in the digital age. The research aims to redefine the role of intermediaries and viewers in fruition processes, with a focus on the use of technologies such as artificial intelligence and augmented reality, exploring their potential in the construction of personalized fruition paths and investigating their aesthetic, cognitive and political implications.

 

Through a theoretical approach that weaves together Jacques Rancière's theories, Bruno Latour's ontological perspectives, and a “quantum” approach inspired by Karen Barad's notions, his research explores the role of interactive devices in the construction of meaning in the work, overcoming prescriptive models to promote an open and co-constructed experience. In parallel, it aims to move beyond traditional humanistic approaches to knowledge transmission and approaches to new technologies by interrogating the limits and apriori of traditional epistemologies in understanding digital and interactive dynamics.


 

Cultures, Practices and Technologies of Film, Media, Music, Theater and Dance

 
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Chiara Mu

The ethical issues of One-to-One Performance: how to enact modes of care by embracing risk and consent as integral parts of aesthetic experience. - The proposed research is concerned with focusing, theoretically and practically, on the ethical dimension that defines the encounter between artist and participant within live events, in which immanence and interaction make the conceptual outcome of the work evident only after its conclusion. In posing the question of how it is possible to give one's consent to participate in a work that is constituted by unpredictable relational dynamics (since it is in the process of becoming), this research project explores the boundaries that exist between Relational Art within Performance Art, the Aesthetics of Embodiment (or Philosophy of the Body), and studies of live spectatorship. The intent is to understand how to ensure, on the part of the artist and the art institutions involved, a reasonable degree of care in presenting works that may pose a possible risk of destabilization, both psychological and physical, for those who participate. To this end, three one-on-one performances are planned, with the collection of feedback through participant questionnaires aimed at refuting or reinforcing the thesis presented.

As an artist and researcher of the medium active for the past two decades, I argue that the work can determine itself as an aesthetic experience only if those who experience it agree to continually re-define their handling of the context, fully embracing the unexpected, albeit sometimes a harbinger of conflict. This assumption also applies to those who conceived and experience the work by sharing it, each time, with someone they cannot know and whose actions they cannot fully predict.



Martina Macchia

The investigation focuses on hybrid design realities rooted in suburban and peripheral contexts. Through the numerous experiences of women artists who decide to inhabit the margins, making the creative dimension interact with the militant one, these places are delineated as a plural network, within which social action and the collective experience of making art find common ground within which to develop.

By activating and enhancing what lies outside the center, it has become possible to reappropriate those spaces defined by Gilles Clément as residual: alternative landscapes, derived from the progressive abandonment of anthropogenic activities, that create a reservoir for the construction of multispecies communities.

Through the methodological interplay of some central themes in the contemporary, including marginality as a cultural value and anti-speciesism, the research aims to identify, from the analysis of some case studies on the national territory, common theoretical-practical perspectives aimed at the development of projects whose hinge is the activation of residual places that are decentralized from the major centers of cultural production.


 

Aleksandra Anna Czuba

The research for this doctoral dissertation focuses on the epistemological potentials of the communication of national cinemas in the context of East-Central Europe, understood as both a geographical and geopolitical concept, in the period of the communist regime and its transformation into democracies, from a sociological, anthropological and psychological study perspective. The project investigates cultural patterns formed by customs, values, taboos, attitudes, iconic expressions, fashions, roles and archetypes that provide a basis for knowledge of a given historical reality and its most peculiar aspects. With the aim of broadening cross-cultural consciousness and contributing to the mediation between Western and Eastern European culture, which was hindered for decades by the Iron Curtain, cinematographic works to the exclusion of propaganda or somewhat censored works are analyzed to investigate the narrative-expressive importance of cinema in the formation of collective imaginaries and to understand their ethnographic value in Eastern European visual culture.