A lot of questions remained unanswered all of the time and I insisted my actors keep these vacuums empty. What are the characters doing in this wasteland? What are their goals and motivations? What do the characters want? All of these answers had been erased from my memory and, in this sense, it was best to leave them unanswered in the film. I just gave them the information that I remembered and I would ask Ulises (the father) to build the scene from these small fragments of lost time.
The result of this method is a series of scenes that depart greatly from what a traditional mise-en-scène looks like. My characters drift all of the time within their actions and words, they show no clear direction, no motivation, and no over-arching conflict: they speak, but their words have no weight. At the same time, a lot of questions remain open: what happened first? What are the characters doing in this place? What is the intention of this scene? Scenes have a life-like quality that departs from fiction and yet it is only as life-like as a memory can be.
At the same time, looking back at the footage, I would find that the scenes occupied an ambiguous position in terms of “how true they were”. Did things happen this way? I´m not sure, but they might as well have happened like this. The boundaries between reality and fiction, memory and imagination seemed to be blurred out.
In that sense, what would the difference be between memory and imagination?