Copy, tweak, paste: methods of appropriation in facsimile artists' books
(2017)
author(s): Rob van Leijsen
published in: Journal for Artistic Research
Iconic artists’ books from the 1960s and 1970s have recently been subject to numerous attempted appropriations by publishers and artists, resulting in the production of facsimiles and bootlegs of famous titles. The original versions of artists’ books from the 1960s and 1970s have become scarce over time because of the relentless interest of art dealers and antiquarians, who sell the books for extraordinary prices. Outside the art and book markets, rare artists’ books are mainly available for consultation in libraries or exhibited in showcases. A re-enactment tendency concerning artists’ books has become a recurrent phenomena, the result or answer to the scarce status some artists’ books hold today. Reviewing several re-enacted artists’ books produced by artists and publishers allows their methods of appropriation to be identified and the discourses of this practice to be pursued. Written from the perspective of a graphic designer, the focus lies on visible technical aspects of book production, such as materials and production techniques, which allow comparison of the books, their makers, and their discourses. The conclusion surveys the found methods used by artists and publishers and discusses future tasks in producing and disseminating re-enacted artists’ books, as well as redefining the position of graphic designers in this process.
Crux of the Matter
(last edited: 2024)
author(s): Dora Isleifsdottir, Åse Huus
This exposition is in progress and its share status is: visible to all.
Crux of the Matter is an Artistic research endeavour in the making. It is (being) metadesigned through synergies and relationships created between three forums and publication platforms: PS Exploratory, Ymt, and Message. The Crux fora creates a cyclical and sustainable flow
of ideas, material, and foci for a synergetic iterative approach to find out how the artistic and empirical in Visual communication can coalesce to inspire professional, artistic,
and social agency through Editorial design. Crux is a flow of creative discourse through creative conversation and manifestations thereof.
PS: What is a letter?
(last edited: 2023)
author(s): Dora Isleifsdottir, Åse Huus, Victoria Squire
This exposition is in progress and its share status is: visible to all.
PS: What is a letter?
is an artistic research project in progress by Dóra Ísleifsdóttir, Åse Huus, and Victoria Squire.
Quiet Observations
(last edited: 2019)
author(s): Åse Huus
This exposition is in progress and its share status is: visible to all.
By looking closer, the normal and ordinary can become something else, something extraordinary, if we pay attention or exercise attention. And, by exercising attention we can get into the ordinary´s simple, but equally complex scope, but then – with a distance – something we no longer stand in the middle of. The artistic research project «Quiet observations» is about reflections related to wonder, relation and proximity. The project has evolved into a research project from a pre-project where the starting point was to research the concept of ambiguity. As I see it, the nature of everyday life and everyday surroundings are elusive and ambiguous, and by its inherent complexity, a source of wonder.
In ambiguity, we can find an indefinite space, a space for speculation and imagination. In this perspective, ambiguity provides a space for creative receptivity, to actively consider multiple interpretations of meaning and reconsider preconceptions.
Dedicated observations can provide proximity to everyday surroundings which make them no longer seem obvious, but rather manifests themselves as source of wonder, abstraction, imagination and daydreaming.
The project has two parallel areas of interest; the field specific perspective is defined as research through editorial design beyond media, and the other perspective is based on educational interest in the design process itself.
Editorial design in this context is understood as the framework and the architecture of how a given content is read and interpreted.