COMPOSING NON-LINEARITY IN MIXED MEDIA PERFORMANCES
(2024)
author(s): Sophia Bardoutsou
published in: Codarts
This paper aims to explore the potential of merging acoustic music with digital media and other art forms to create non-linear compositional forms. Often, it’s difficult to get away from traditional composition processes, make a piece adaptive in form and not strictly bound to time. Through case studies on works by Walter Giers, Michel van der Aa, Yannis Kyriakides and more, I focused on the elements of integration, interaction and nonlinear composition of different media. Looking at their work and through self- experimentation, I noticed that the different media can get dramaturgical meaning and interact live with every element of the performance. Digital media can specifically function as tools for interaction between the performers and the audience. By incorporating playful ideas in the compositions, derived from the world of games and indeterminacy, we can end up in nonlinear processes of performing notated music and allow for interpretation by other artforms. As a result, I composed the pieces In Medias Res for musicians, circus artists and interactive media, Dots for Pierrot ensemble and visuals, the 15’ opera Aer and the interactive music game A poppy blooms. Through this process, I tried to free myself, as a composer, from specific writing habits and approaches. A new field of possibilities opened up on how to develop music material, notate it and perform it.
A case study of instrument design
(2022)
author(s): Rafaele Andrade
published in: KC Research Portal
While searching for a way to unify my creative process into an artistic practice, I was led to design a new instrument. This instrument resembles a cello in certain respects but also integrates important values and discussions from the current century, notably Communication, Integration, Representation and Autonomy. My goal has been to use the process of design development of the instrument as research for discovering new ways of practicing music and composing. For this research project, I am testing my 2021 release of the instrument: producing artworks with a diverse range of collaborators and multidisciplinary interactive concerts. At its core, this is a transdisciplinary case study combining instrument design, composition, and performance.
Sculptural sounds: a co-compositional approach
(2020)
author(s): Eleni-Ira Panourgia
published in: RUUKKU - Studies in Artistic Research
This article discusses a specific approach to sound from a sculptural perspective, based on an innovative process named "co-composition", in which physical and sonic material can be concurrently produced, rearranged and transformed in a solo environment. This approach investigates ways of working with the direct response of materials to performed actions by mapping actions of making in ways that can inform new actions through sound. I question the way sculptural sounds are caused and how sounds and their real-time transformation could influence the way I understand the process as a practitioner and researcher, and how this is experienced by the audience. How does the process change once sound is transformed to something different, new? How does this affect practising with sound as more than sound? To achieve this, I develop new ways of articulating aesthetic decisions from one medium to the other on the basis of their "stories" as they are manifested through traces of material manipulation.
Co-sounding: Towards a Sonorous Land
(last edited: 2023)
author(s): Budhaditya Chattopadhyay
This exposition is in progress and its share status is: visible to all.
Co-sounding: Towards a Sonorous Land is an artistic research that delves into an Acoustemological unpacking of the landscape, focussing on the site of Amstelpark. The project intends to inculcate a dialogic context within which an intersubjective approach to the perception of land as an equitable habitat of human and non-human lifeforms is developed. This mode of reciprocity and intersubjectivity helps to counteract the nature-culture binary with an ambient and environmental aesthetics in sound arts.
Project partners:
Zone2Source, international platform for art, nature and technology
Educational partners:
Honours Lab, ArtEZ University of the Arts
Project assistants:
Tobias Lintl (Academy of Fine Arts Vienna) - design and production support
Christoph Kummerer - coding support
Bidisha Das (KHM Cologne) - system and engineering support
Yann Patrick Martins (IXDM Basel) - coding support
Smart Stable Project
(last edited: 2021)
author(s): Anastasiia Zolotova
This exposition is in progress and its share status is: visible to all.
Scientific publications (Mejdell et al. 2016; Baragli et al., 2015; Gabor and Gerken, 2010; Cooper, 1998) recently demonstrated that horses can be teached to mark and signalize their physical condition.
My prototype is designed that way to help both humans and horses communicate with each other. The target user is a horse, who signalizes her physical state pressing the preinstalled button at the stall. When she presses it, lights implemented inside are switched on, and the signal is being sent to the owner on the mobile app so that he can know that the horse wants a blanket (horse rug) to be put on.
Prerequisites: the horse knows letters and basic interaction with a human in an alternative way, also she knows the meaning of letters and associations which comes with each letter.
Mobilis in mobil, rörlig i ett föränderligt medium
(last edited: 2020)
author(s): Kristina Frank
This exposition is in progress and its share status is: visible to all.
An animator in awe of nature builds a submarine library and travels eons to a world of pre-culture nature.
Her research interests point in three directions:
Constructing a state of amazement by nature.
Investigating, designing and building an underwater library.
Using animation to create spatiality and interactivity.
BİZİM KÜTÜPHANE / nevertheless we end up here
(last edited: 2017)
author(s): Nurtane Karagil
This exposition is in progress and its share status is: visible to all.
interactive library project