International Center for Knowledge in the Arts (Denmark)
About this portal
The International Center for Knowledge in the Arts (Center for Kunstnerisk Viden og Udvikling) was founded in October 2019 as a cross-institutional entity by seven Danish institutions of higher arts education and anchored at the Royal Danish Academy of Fine Arts, Copenhagen. The center’s goal is to find a common language for artistic development and research across art forms and traditions, as well as to contribute to its critical contextualization, impact and visibility.
The participating institutions are:
The Royal Danish Academy of Music
Rhythmic Music Conservatory
The Royal Academy of Music
Danish National Academy of Music
National Film School of Denmark
The Danish National School of Performing Arts
The Royal Danish Academy of Arts
This center was closed down by the Ministry of Culture Denmark by the end of 2022.
contact person(s):
Kristoffer Gansing url:
https://artisticresearch.dk/en
Recent Activities
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Do we create enough space for mistakes within the film system?
(2022)
author(s): Carina Randloev
published in: International Center for Knowledge in the Arts (Denmark)
Do we need to make more mistakes to keep the film language alive as cinema window no 1, in a time of high performance streaming platforms? Can we use the open process approach from visual art to do so?
In this exposition I will unfold thematic aspects related to: the audience, the film funding system, open processes, the production value, the space in between (art and film, documentary and fiction), something about language, the mistake, experiments, the ugly, and expectations on format.
The exposition is the result of six months of preliminary Artistic Research conducted at The National Film School of Denmark.
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Materials of the Cinematic Language
(2021)
author(s): Rasmus Kloster Bro
published in: International Center for Knowledge in the Arts (Denmark)
This research project was conducted at the National Film School of Denmark.
Video Sketching as a Foundational Tool.
Video sketching in this context means working in audiovisual form to create an intermedia in the development of a proposed audiovisual work. It is a tool to create the foundation on which further development is based. It is also foundational, in the sense that it’s a method for working with qualities that are native to languages of cinema, and therefore difficult or impossible to manifest in words.
The research springs from a personal artistic praxis as a filmmaker, video artist, screenwriter and director with experiences from art installation, narrative fiction and cross-over documentary works, in a Danish and European art house cinema context.
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HONEYMOON IN POMPEII - work in progress
(2021)
author(s): Sven Vinge
published in: International Center for Knowledge in the Arts (Denmark)
“HONEYMOON IN POMPEII – work-in-progress” is an artistic research project conducted at the National Film School of Denmark. In it, I explore transmediality through the production of a prototype artwork spanning film, literary text, sculpture, and virtual reality all loosely inspired by the archeological technique used to cast the Pompeian victims of the Vesuvius eruption in 79 ad.
I describe my initial inspiration and how I changed my intentions of exploring a consistent storyworld to more abstract associations and themes and the different collaborative efforts in producing the four parts of the prototype (a test not meant for public exhibition). The prototype ended up consisting of:
1) A film representing a foot specialist helping a costumer try running shoes in a sports store but showing an obsessive interest in her feet and crossing her personal boundaries.
2) A literary text consisting of selected passages of Wilhelm Jensen’s short novel “Gradiva” (1902) translated to Danish in which we meet the young archeologist Norbert Hanold and notice his obsession with an ancient bas-relief portraying a young woman walking.
3) A sculpture consisting of four transparent plastic reliefs depicting a walking woman (copies of the bas-relief described in the novel) suspended in a 1x2x2 meter aluminum frame.
4) An erotic virtual reality experience in which the perceiver’s bodily movements affects the virtual world. When moving, the represented scene freezes and vice versa.
We conducted a test of the joint transmedia artwork with a small group of respondents who answered a questionnaire reflecting on their experience. I reflect on the respondent’s answers and propose further questions and themes that may be interesting to explore through artistic research: How does one explore transmediality not necessarily in relation to a consistent storyworld but also relying on abstract characteristics? What are the limits (if any) between mixed media art, transmedia art, and installation art? How can transmediality be explored as either a goal in itself or as a development tool for artists working with particular media in mind? Could it be beneficial to explore transmediality through the metaphor of archeology and how?