Exposition

Sound Design for Media: Introducing Students to Sound (2018)

Karen Collins

About this exposition

In today’s multimedia world, an understanding of non-visual modalities, particularly sound, is of great benefit to design. With the use of digital technologies within design and art practices, the affordances for sound are frequently present, but often under-used and misunderstood by those with an education that privileges the visual mode at the expense of other modalities. Despite the importance of sound within multimedia applications and the fact that digital art, video games, film, branding, and product design today all require some understanding of the sonic realm, art and design students often complete their degrees without following a single class related to sound and its perception. In this paper, we introduce several exercises undertaken in interdisciplinary sound design courses taught to undergraduate designers, artists, and game developers with the aim of illustrating a scaffolding approach to teaching about sound.
typeresearch exposition
date14/12/2015
published27/06/2018
last modified27/06/2018
statuspublished
share statusprivate
licenseAll rights reserved
urlhttps://www.researchcatalogue.net/view/236292/236293
published inJournal of Sonic Studies
portal issue06. Issue 6


Simple Media

id name copyright license
236458 Wrong sound examples--Grand Theft Auto Karen Collins and Bill Kapralos All rights reserved
236436 Jaques Tati - Mon Oncle (Kitchen Scene) Karen Collins and Bill Kapralos All rights reserved
236421 Collins_AudioObject3_JSS6 Karen Collins and Bill Kapralos All rights reserved
236414 Collins_AudioObject2_JSS6 Karen Collins and Bill Kapralos All rights reserved
236391 Collins_AudioObject1_ JSS6 Karen Collins and Bill Kapralos All rights reserved
236310 jaws2 Karen Collins and Bill Kapralos All rights reserved
236295 JSS Banner research catalogue All rights reserved

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