The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
GOON
(2025)
Pierre Piton
GOON
In 2023, at the age of 28, I was diagnosed with testicular cancer. This life-altering event led me to take a closer look at my sexual desire, question my relationship with my genitals, and rethink how I perceive my gender identity. Today, as I navigate a healing period, I seek to explore sensuality as a space of resistance and emancipation. GOON is an attempt to free myself from the shame surrounding (my) queer sexualities.
GOON is a research performance inviting the audience to look up close at the way they see and seek pleasure. With a choreographic approach, I am researching queer eroticism as a place of joy. Ignoring the constraints of sexual norms, this exploration focuses on shaping a body that is both playful and desired, despite its apparent dirtiness.
Recomposing Data: Machine Learning as Compositional Process
(2025)
Bjarni Gunnarsson
This exposition reflects on how machine learning can be integrated with algorithmic composition and live coding to expand digital music creation. The research examines how ML-driven sound analysis, training data, and interactive models reshape compositional workflows. By viewing machine learning as an interpretative and generative process rather than a mere tool, this project challenges conventional boundaries between data gathering, system design, and artistic practice. The discussion is framed through experimental approaches that merge sound synthesis, live coding, and model training, questioning how algorithmic systems can act as both agents of composition and reflective mirrors of musical intention. Through the interplay of structured data, generative models, and exploratory workflows, the study situates machine learning within a broader conversation about creativity, computation, and the evolving role of the composer-programmer.
recent publications
Op de Haubois of Basson meesterlyk spelen: Contextualising The Roles and Repertoire of Double-Reed Instruments in the Republiek der Zeven Verenigde Nederlanden, 1677–1725
(2025)
Luis Tasso Athayde Santos
This study seeks to illuminate a body of forgotten repertoire, documented in the Dutch Republic's courts, theatres, military, amateur circles, and churches. Comprising of a dissertation and two appendices, this study explores how double-reed instruments were used in the Dutch Republic in the years 1677–1725, focusing on seven types and sizes of instruments made by Richard Haka (<1646–1705). This critical period in double-reed history marks Europe's transition from the direct descendants of Renaissance-type instruments to the French-style instruments of the high Baroque period. The Dutch Republic, being the origin of one quarter of all pre-Classical oboes and the earliest-surviving datable bassoon, was one of the first places to adopt these French instruments outside of France — though the older forms of double-reed instruments continued to be used throughout the period of study. One could question the need for having so many of these instruments in a region which is largely unexplored in terms of historical performance practice and repertoire. Double-reed players of the Republic served in a variety of capacities and could be found playing several genres of music, but due to the historically-inconsistent use of terminology, determining the exact introduction and extinction of these instruments is nearly impossible; however, by contextualising an array of seemingly-unconnected primary sources and analysing details in the iconography of the period, a more-informed perspective on the matter can be gained.
Prompting as Thinking-With: Using Generative AI to Visualise an Extinct Dwarf Emu
(2025)
Monica Monin, Zoe Sadokierski
This paper discusses a creative collaboration between two design researchers using text-to-image prompts as a way to think across a range of ideas including the relationships between collage practices and AI image generation – both modes of image-making that create images with images – as well as taking an ‘anarchival’ approach to addressing absence in historical archives. Initial experimentation with prompt-based model DALL-E 2 involved writing multiple prompts to generate images of the extinct King Island dwarf emu; specifically, an emu taken to live in Empress Josephine’s estate outside Paris. There is little visual record of the dwarf emus, and what remains is ambiguous and factually inaccurate. The scarcity of visual reference material provides an interesting case study for how a generative image model might attempt to elaborate a new image about a historical event. The results provide material to help think about how image generation models work, and also how we might visualise the experience of an extinct species. Reflecting on the initial experiments, we began to consider prompting with large-scale image generation models as a way to think-with and speculate, rather than to merely generate. We employ two methods to critique the resulting images: visual content analysis and comparative analysis across image-generation models. We conclude that at a time of both deliberate and accidental miscommunication, it is important for those with expertise in how images ‘work’ to critique and analyse image-generating tools, and consider how working with generative AI might be included as part of an anarchival practice.
Sound Matter and More-than-Human Sound Agency in the Acousphere of Fennoscandian Ritual Sites
(2025)
Marianela Calleja, Riitta Rainio, Julia Shpinitskaya
Sounds created through reflection played a key role in the belief and ritual traditions of Fennoscandia up until recent times. The Indigenous Sámi considered echoing rocks and mountains to be sacred places where spirits could be met and conversed with. This article examines the role of sound reflections in these historical, little-known traditions using source material gathered from archives and old ethnographic accounts. We analyze the source material using concepts developed by sound studies and the philosophy of sound. We also apply a new materialist approach, which allows echoes to be regarded from a perspective more suitable to the source material: as sound energies transforming reflective material bodies into vibrant and interactive more-than-human beings. Moreover, the new materialist approach enables us to outline a philosophical basis for a materialist understanding of sound reflections and reflective material bodies, as well as the acoustic spaces associated with them. The concept of acousphere is proposed to understand this kind of space of correlation, confluence, and interchange between the human and more-than-human worlds.