How Do I Compose Music Based on Game Rules? Transforming the Emotions of a Game Into Music
(2020)
author(s): Il Hoon Son
published in: KC Research Portal
HOW DO I COMPOSE MUSIC BASED ON GAME RULES?
Transforming the emotions of a game into music
Rediscovering the Interpersonal: Models of Networked Communication in New Media Performance
(last edited: 2024)
author(s): Alicia Champlin
This exposition is in progress and its share status is: visible to all.
This paper examines the themes of human perception and participation within the contemporary paradigm and relates the hallmarks of the major paradigm shift which occurred in the mid-20th century from a structural view of the world to a systems view. In this context, the author’s creative practice is described, outlining a methodology for working with the communication networks and interpersonal feedback loops that help to define our relationships to each other and to media since that paradigm shift. This research is framed within a larger field of inquiry into the impact of contemporary New Media Art as we experience it.
This thesis proposes generative/cybernetic/systems art as the most appropriate media to model the processes of cultural identity production and networked communication. It reviews brief definitions of the systems paradigm and some key principles of cybernetic theory, with emphasis on generative, indeterminate processes. These definitions provide context for a brief review of precedents for the use of these models in the arts, (especially in process art, experimental video, interactive art, algorithmic composition, and sound art) since the mid-20th century, in direct correlation to the paradigm shift into systems thinking.
Research outcomes reported here describe a recent body of generative art performances that have evolved from this intermedial, research-based creative practice, and discuss its use of algorithms, electronic media, and performance to provide audiences with access to an intuitive model of the interpersonal in a networked world.
mv2:k
(last edited: 2023)
author(s): Adrian Kleinlosen
This exposition is in progress and its share status is: visible to all.
mv2:k (2022-23) is a 22-minute piece of algorithmic electronic music in which the biblical creation story - read by seven people in seven languages - has been set to music. In the score, which can be downloaded here, all those aspects that could be highlighted as components of electroacoustic composing are explained: techniques and procedures (including code and patches, the latter of which can be downloaded via a link), analysis, theory, as well as remarks of an aesthetic, programmatic and literary character (the contradictions of which, incidentally, the author did not bother to resolve).
Interrupts And Intervention
(last edited: 2020)
author(s): Bjarni Gunnarsson
connected to: KC Research Portal
This exposition is in progress and its share status is: visible to all.
Interaction with generative processes often concerns manipulation of their input and output or a variation of predefined parameters that are part of a given process. One can think of algorithmic procedures as black boxes, it does not matter how they work if they serve in a useful way. Based on a black box model, generative processes can be instantiated, followed by a reflection of whether one accepts their results or not. This often involves an idea of completion. That an algorithm produces a result that has to be evaluated and treated accordingly. Creative activity, (such as musical composition) is arguably not such a clearly-defined process. Instead of progressing towards known goals, a compositional process might constantly develop and change shape. In such situations, generative algorithms are needed that interact with the ongoing creative activity. Algorithms that match (and take place within) the context of evolving and dynamic compositional processes. This paper presents a software framework that addresses the relationship between interaction and generative algorithms based on scheduling and computer process management. Algorithms that are partial and scheduled based on adaptive heuristics. Interrupt-based process management and context switching as a creative force.