Visual Overeating: Pop Culture and the Chronically Online
(2025)
author(s): Denisa Ponomarevová, Daniela Ponomarevová
published in: FFA BUT – Faculty of Fine Arts, Brno University of Technology
This exposition examines the intersection of drawing, installation, and handmade objects informed by popular culture, spectacle, and visual symbolism. Central to the practice is the duality between physical materiality and virtual environments, a framework through which fictional realities are constructed and analyzed—often reflecting states of exhaustion, overload, and alienation characteristic of hyperactive contemporary culture. The use of low-budget materials and do-it-yourself methods introduces a deliberate tension between meticulous craftsmanship and intentional “amateurism,” while simultaneously subverting the capitalist logics of mass culture through the reuse and recontextualization of its visual language. Connecting introspective and social dimensions, the exposition offers not only an aesthetic experience but also a critical lens on everyday consumer routines, media-shaped reality, and processes of personal self-reflection.
We Are You - An Investigation into intersections between Western Contemporary Opera and Online Fan Culture
(2025)
author(s): Robin Fiedler
published in: KC Research Portal
Finding an audience we can relate to, or bringing our social circle into our audience is still a struggle for most younger composers. With the Western classical opera audiences ageing and the attempts to bring younger audiences into opera houses and concert halls, we need to ask ourselves as composers who we write for, and how we reach these people. My opera Serenoid which had its premiere in September 2024 at Tête-à-Tête Festival in London came out of a niche space of queer and disabled geek culture in creative online fandom communities that I have been part of since I was a teenager. These groups are hardly engaged with classical music as a genre, their creative focus is on visual art and writing, mostly around an established pop-culture franchise, in this case Star Trek. Often decried as cringy, the spaces in which they move have been melting pots for many people outside of the narrow representation of mainstream media in search for community and belonging since the arrival of the internet. The decision to take Serenoid as a story from an obscure niche space on the internet to the opera stage attempts to speak to its members and therefore open the doors my own community to become part of the “opera audience”. My research describes the process and outcomes of this experiment and hopes to prove that as classical composers we can speak to younger and diverse audiences by openly and authentically being part of the group we write for.
FanFutures
(2019)
author(s): Kate McCallum, Kate Monson, Majed Al-Jefri
published in: Journal for Artistic Research
"FanFutures" is a project working with artificial (AI) automatic text generation in an exploration of fan fiction and speculation about possible futures. It is a collaboration between an artist, a computer scientist, and a social scientist — and, in an extended sense, also with the fan fiction community and an AI algorithm.
Using a data-set of short sci-fi-esque stories written by anonymous members of the fan fiction community, we taught a natural language processing program to produce its own, entirely new short sci-fi-esque stories. The program takes imagined futures written by amateur writers, rather than institutionally-sanctioned voices, and dreams algorithmically through those voices to produce its own re-imaginings of possible futures.
We then turned these stories into films, films that depict a computer’s dreams of the future drawn from a mass of unknown voices, using imagery selected by another algorithm. The outputs are feverish and confused, but, as with human dreams, we have embraced their incoherence, and allowed imagery and atmosphere to come to the fore.
The project is inspired by our collective interest in understanding how humans make meaning with and through others — and how others make meaning with and through us. In a moment when our rapidly changing world, with its mass communication, new technologies and changing environment, seems almost intractable, we take a creative and playful approach to representing this complex intra-acting assemblage of human and more-than-human elements, and the possibilities in our world through sensory experience.
Animated Ecology
(last edited: 2026)
author(s): Lina Persson
connected to: Stockholm University of the Arts (SKH)
This exposition is in progress and its share status is: visible to all.
In these works I have explored how I can relate to my environment through my daily practices of teaching, eating, animating etc. I begun the project by improvising lectures for various audiences I wanted to have input from. I have lectured to all possible enteties in the ecosystem I am a part of, from blueberries to colleagues to films. Every time something new continues to take shape. The exposition include essays, paintings and animations.