The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Performative paradigm for businesses (2025) Lorena Croceri
The concept of performativity applied to liminal transformations because creative business mentoring needs more depth. Creatives, researchers and innovatives entrepreneurs do not fit into certain cathegories so they need a well grounded paradigm that can be differentiated both from rationalistics approaches and spiritual ones.
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Psychoformism: A New Artistic Style Unifying Form, Emotion, and Energy in Aesthetic Expression (2025) Babak Abdullayev
This research introduces Psychoformism, an innovative artistic style synthesizing form, emotion, and subconscious energy into a unified aesthetic expression. Positioned within the broader discourse of art history, Psychoformism proposes a fluid, dynamic visual language that transcends traditional bodily representation. The style aims to shift the viewer's role from passive observer to active participant by visually embodying internal emotional states as forms that emerge from subconscious energies. Psychoformism thus provides a conceptual and practical framework for exploring deeper psychological engagement and subjective perception within aesthetic experiences. As proposed by the author, “Form is emotion itself; emotion emerges from within the body and transforms directly into visual form.” (A. Babak, 2025)
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コスプレ ko su pu re — Ti dedico corpo e animæ (2025) Gloria Furlan
This research explores the phenomenon of Cosplay as experienced by Cosplayers themselves through a subjective lens. A project that stems from specific personal attitudes and inclinations to the practice of Cosplay — コスプレ kosupure — in relation to japanese entertainment media. The focus of the analysis resides in individuals influenced to the point of bordering on obsession, surrounded by characters from works of Japanese animation, illustration and graphics — Anime, Manga and RPG — culminating in the practice of donating one’s body through the practice of interpretation, assimilation and appropriation. Consistencies and idiosyncrasies between assumptions and experience are addressed starting from Japanese imagery, cultivated by years of tactile and vivid experience of this practice as carried out in Italy. The impact and perceived impact of the journey facilitated a firsthand, lived experience through my month-long stay in Toshima, one of Tokyo’s twenty three special districts. The reiteration of this practice in the country accredited for the birth and export of Cosplay, put to test the skills and preconceptions developed over years of experience and virtual exploration. Analyzed the ideological presuppositions set forth by Luca Vanzella in Cosplay culture: fenomenologia dei costume players italiani, found within my personal experience in Italy, the same were used as a key to reading and interpreting the experience in Japan, analyzing points of contact and divergence. Through this paper I wish to document the vivid aspects of a research at a still embryonic state, without rushing to judgment. A vision that is not intended to be faithful to reality as a focused image, but rather as the perception of light imprinted in the first impact with the retina. It represents, in its essence, an investigation that reports testimonies and subjective experiences, exploring with individuals the value placed on their choice of character, the reasons for choosing to lend one’s body to such practice. The unambiguous presence of the self, versus, the assumptions of loss of identity and desire for escape in the link between Cosplayer, performance act and self-perception. Analyzing the relational dynamics between Cosplayers and those shared personas, with a focus on the figure of the otaku and the way it relates to this practice. This printed object consists of 2 main parts; the first visual and graphic and the second textual and theoretical. Bound together by the “japanese stab binding” technique, that has been appropriated in correlation to the practice of Cosplay. Becoming not only a physical link, but also a key conceptual and graphic element. Giving body and matter to the characters that make up the term Cosplay.
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Interimp (2025) Lisa Dillan, Ivar Grydeland
Denne nettsiden dokumenterer refleksjonsarbeid fra det kunstneriske utviklingsprosjektet Improvisasjon som møtepunkt i en intermedial kontekst (INTERIMP) – et samarbeidsprosjekt mellom Norges musikkhøgskole (NMH) og Balletthøgskolen ved Kunsthøgskolen i Oslo (KHiO), med ekstern finansiering fra det nasjonale Program for kunstnerisk utviklingsarbeid/Prosjektprogrammet (2012–2015). Prosjektdeltakere har vært musikerne Lisa Dillan, Sidsel Endresen (2012–2014) og Ivar Grydeland (alle NMH), og danserne Siri Jøntvedt, Cecilie Lindeman Steen og Ingunn Rimestad (alle KHiO). Formålet med prosjektet har vært å undersøke og øke bevisstheten rundt prosesser og problemstillinger som oppstår når improviserende dansere og musikere møtes på gulvet. Aktiviteten i prosjektet har bestått av arbeid på gulvet og arbeid på møterommet, og det har vært en gjensidig og kontinuerlig veksling mellom disse fasene. Utprøvinger og tester på gulvet har informert diskusjonene på møterommet, som igjen har generert nye utprøvinger og tester på gulvet.
Dokumentasjonen av prosjektet ble opprinnelig gjort på en dedikert nettside. Den er nå flyttet til Research Catalogue for å bedre sikkerhet og distribusjon.
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RAD2024 (2025) Priska Falin, Alejandra Vera, Vilja Achté, Müge YILDIZ, Alexandra Zambrano, Amy Gelera, Seo Young Lee
Research Through Art & Design course introduces a variety of approaches, methodologies, issues and concerns in research through practice. In this course, research through practice refers to a broad continuum of artistic research approaches, arts-based, practice-led and -based research approaches, including also constructive design research approaches that are relevant across practices in Aalto University ARTS School of Arts, Design and Architecture. This exposition was created within an Artistic Practice Workshop offered as an additional part of the main course. During this part of the course, the students are familiarised with the Research Catalogue. During the workshop, participants work on their page within a group exposition, drawing connections between the creative and the given or discussed literature from the course and their creative practice.
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RETHINKING MUSICAL CREATIVITY: THE ETHICAL AND ARTISTIC CHALLENGES OF AI-GENERATED MUSIC (2025) Angelina Tarlovskaia
As artificial intelligence continues to advance, its role in the creation of music has raised profound questions regarding the nature of authorship and the ethical implications of algorithmic composition. Exploration of a fast-evolving relationship between music and AI broadens researches` horizons on the transformation of creative processes and the challenges it presents to traditional creativity. Delving deeper into the ethical considerations surrounding the ownership, originality, and emotional authenticity of machine-created music plays an important role in the understanding of modern music industry and helps to navigate creative development in today’s reality. Ongoing ethical aspects of AI presence in music and creative industry show the importance and actuality of this topic. This paper aims to provoke a deeper understanding of how AI is reshaping musical creativity and to encourage a critical dialogue about the future of art in a digitally driven world.
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