The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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コスプレ ko su pu re — Ti dedico corpo e animæ (2025) Gloria Furlan
This research explores the phenomenon of Cosplay as experienced by Cosplayers themselves through a subjective lens. A project that stems from specific personal attitudes and inclinations to the practice of Cosplay — コスプレ kosupure — in relation to japanese entertainment media. The focus of the analysis resides in individuals influenced to the point of bordering on obsession, surrounded by characters from works of Japanese animation, illustration and graphics — Anime, Manga and RPG — culminating in the practice of donating one’s body through the practice of interpretation, assimilation and appropriation. Consistencies and idiosyncrasies between assumptions and experience are addressed starting from Japanese imagery, cultivated by years of tactile and vivid experience of this practice as carried out in Italy. The impact and perceived impact of the journey facilitated a firsthand, lived experience through my month-long stay in Toshima, one of Tokyo’s twenty three special districts. The reiteration of this practice in the country accredited for the birth and export of Cosplay, put to test the skills and preconceptions developed over years of experience and virtual exploration. Analyzed the ideological presuppositions set forth by Luca Vanzella in Cosplay culture: fenomenologia dei costume players italiani, found within my personal experience in Italy, the same were used as a key to reading and interpreting the experience in Japan, analyzing points of contact and divergence. Through this paper I wish to document the vivid aspects of a research at a still embryonic state, without rushing to judgment. A vision that is not intended to be faithful to reality as a focused image, but rather as the perception of light imprinted in the first impact with the retina. It represents, in its essence, an investigation that reports testimonies and subjective experiences, exploring with individuals the value placed on their choice of character, the reasons for choosing to lend one’s body to such practice. The unambiguous presence of the self, versus, the assumptions of loss of identity and desire for escape in the link between Cosplayer, performance act and self-perception. Analyzing the relational dynamics between Cosplayers and those shared personas, with a focus on the figure of the otaku and the way it relates to this practice. This printed object consists of 2 main parts; the first visual and graphic and the second textual and theoretical. Bound together by the “japanese stab binding” technique, that has been appropriated in correlation to the practice of Cosplay. Becoming not only a physical link, but also a key conceptual and graphic element. Giving body and matter to the characters that make up the term Cosplay.
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Stories Without an Author (2025) Jeroen Zwaap
This thesis investigates how narrative agency can emerge collaboratively between human, technological, and more-than-human agents within artistic re- search. In response to the limitations of anthropocentric storytelling, it poses the central question: How does narrative agency emerge in co-creative processes involving human, technological, and more-than-human forces? The research adopts an experimental, site-specific methodology grounded in transduction-the translation of one form of data or energy into another-to enga- ge with the expressive capacities of more-than-human entities. Three iterations form the core of the investigation: a photogrammetric and sonic exploration of De Nieuwe Passage (The Hague), a real-time collaboration with storm Conall in a city forest, and a durational transduction of Tokyo's soundscape into photo- graphic form. In each case, technologies such as cameras, code, and sensors are treated not as neutral tools, but as hybrid agents participating in narrative formation. The results demonstrate that narrative meaning can emerge through intra-active, multisensory processes rather than through fixed representation. Each experi- ment reveals how environmental and technological agents shape the unfolding of story, whether through the rhythm of human flows, the shifting forces of weather, or the temporal layers of urban sound. This thesis concludes that artistic research can facilitate non-anthropocentric storytelling by creating conditions for narrative to arise through entangled rela- tions. It recommends a methodological shift toward collaborative, sensory-ba- sed practices that decenter the human artist and embrace the co-authorship of technological and environmental systems.
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Performing Process (2025) Emma Cocker, Danica Maier
PERFORMING PROCESS is a research group within the Artistic Research Centre at Nottingham Trent University, co-led by Emma Cocker and Danica Maier, both Associate Professors in Fine Art. We ask: what is at stake in focusing on the process of practice — the embodied, experiential, relational and material dimensions of artistic making, thinking and knowing. What is the critical role of uncertainty, disorientation, not knowing and open-ended activity within artistic research? How might a process-focused exploration intervene in and offer new perspectives on artistic practice and research, perhaps even on the uncertain conditions of contemporary life? PERFORMING PROCESS has origins in a number of critical precedents: Summer and Winter Lodges originating within the fine art area (practice-research residencies or laboratories dedicated to providing space-time for making-thinking and for exploring the process of practice), collaborative artistic research projects such as No Telos, for exploring the critical role of uncertainty, disorientation, not knowing and open-ended activity; the DREAM seminar series with PhD researchers which focuses specifically on the ‘how-ness’ of practice research by asking - How do we do what we do?
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Cosmic Journey; Exploring the possibilities of Harp and Live-Electronics (2025) Kyra Frimout
Cosmic Journey; Exploring the possibilities of Harp and Live-Electronics by Kyra Frimout. Research Question: How do I adapt the Stellar Sonata by Caroline Lizotte composed for the electroacoustic harp to a traditional acoustic pedal harp? 'Cosmic Journey' is a performance that focusses on space-themed repertoire for the harp and live-electronics, combined with visual images of NASA to enhance the audience’s experience. It explores the use of improvisation to tell the story of Kyra Frimout's grandfather Dirk Frimout, who went on his mission to space in 1992. The centre piece of this program is the Stellar Sonata, which was the inspiration for shaping this project. This research investigates the integration of live electronics with the harp by analysing 'Stellar Sonata' by Caroline Lizotte and exploring its implications for new compositions and improvisations. The study is structured in three parts. First, an in-depth examination of 'Stellar Sonata' is conducted, including an overview of Lizotte’s compositional style, her inspirations, the narrative embedded within the piece, and a detailed analysis of its musical material. The second section focuses on the technical aspects of recreating the piece’s electronic effects, assessing the required equipment while addressing challenges in replicating the sonic landscape, with updated technology. The final section explores new creative avenues that emerge from this research, including the application of live electronics to existing harp repertoire and its transformative impact on improvisation and composition. By bridging tradition with technology, this study aims to make electroacoustic music more accessible to harpists by exploring affordable equipment and practical amplification options—particularly for those seeking to perform Stellar Sonata without requiring an electroacoustic harp—while also pushing the artistic boundaries of the instrument in contemporary music. Kyra Frimout is a harpist and singer with a passion for contemporary and electroacoustic music. She studied Classical Music at the Royal Conservatoire in The Hague, where she is now pursuing a Master’s in New Audiences and Innovative Practice. In 2024, she studied with harpist-composer Caroline Lizotte in Montréal, deepening her understanding of electroacoustic harp techniques. Kyra explores the intersection of traditional harp performance and modern technology, integrating live electronics to expand the instrument’s expressive potential. Through her work, she seeks to redefine the role of the harp in contemporary music, using electronic effects to open new creative possibilities in both composition and improvisation.
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Trumpeting at the Court of Christian IV (2025) Ólafur Elliði Halldórsson
Two of the oldest manuscripts containing trumpet music lie in the Royal Danish Library and were both written in Denmark around the year 1600. They contain hundreds of fanfare-like melodies with little explanation as to how, why, or where they should be played. Written by trumpeters with limited musical education, the manuscripts present a unique challenge in deciphering distinct and personal notation styles. The aim of this research is to shed a new light on the so-called Thomsen and Lübeck manuscripts by stepping into the shoes of the trumpeters of the late renaissance and early baroque. The court of Christian IV (1577-1648), King of Denmark and Norway, was one of the most influential courts of early 17th century Europe and employed a respectable number of at least 123 trumpeters throughout Christian’s 60 year reign. By examining the role and duty of those trumpeters, as well as the culture around trumpet playing in the 16th and 17th centuries we gain a new insight into the festive, vigorous, and loud music of the royal courts. Improvisation plays a big part in interpreting the Danish manuscripts. By applying improvisation techniques described by Italian and German trumpeters in the 17th century, as well as considering the capabilities and limitations of historical instruments, new life is brought to fanfares which might appear monotonous and repetitive at first glance.
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We Are You - An Investigation into intersections between Western Contemporary Opera and Online Fan Culture (2025) Robin Fiedler
Finding an audience we can relate to, or bringing our social circle into our audience is still a struggle for most younger composers. With the Western classical opera audiences ageing and the attempts to bring younger audiences into opera houses and concert halls, we need to ask ourselves as composers who we write for, and how we reach these people. My opera Serenoid which had its premiere in September 2024 at Tête-à-Tête Festival in London came out of a niche space of queer and disabled geek culture in creative online fandom communities that I have been part of since I was a teenager. These groups are hardly engaged with classical music as a genre, their creative focus is on visual art and writing, mostly around an established pop-culture franchise, in this case Star Trek. Often decried as cringy, the spaces in which they move have been melting pots for many people outside of the narrow representation of mainstream media in search for community and belonging since the arrival of the internet. The decision to take Serenoid as a story from an obscure niche space on the internet to the opera stage attempts to speak to its members and therefore open the doors my own community to become part of the “opera audience”. My research describes the process and outcomes of this experiment and hopes to prove that as classical composers we can speak to younger and diverse audiences by openly and authentically being part of the group we write for.
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