SUPER(IM)POSITIONS: Subverting Melodramatic Representation Through Personal Unpredictability
(2024)
author(s): Emilio Santoyo
published in: Research Catalogue
This Artistic Research in and through cinema explores the possibilities of using outdated melodramatic elements of cinematic representation in a new way, dissolving the intersection between the personal and the fictional as a tool for creating a redemptive act of filmmaking. "Super (im) positions: Subverting melodramatic representation through personal unpredictability" delves into the transformative potential of these elements within cinematic representation. By dissolving the boundaries between the personal and the fictional, this work engages in a redemptive act of filmmaking that reimagines melodrama. The approach employs a contemporary, polyphonic, and playful film language to propose a new form of melodrama—one that acknowledges its inherent perversity to challenge and deconstruct its toxic narratives.
Rooted in the pervasive influence of telenovelas and melodrama, particularly within Mexican culture, this exploration questions and critiques the genre's impact on cultural and individual perceptions of love and relationships. The research was catalysed by a significant personal and professional rupture, leading to a critical examination of the genre's conventions.
By employing a contemporary, polyphonic, and playful film language, Santoyo reimagines melodrama as a genre capable of portraying complex, personal emotions and generating critical, boundary-pushing narratives. This self-reflective genre deviation, temporarily termed the "New Melodrama," seeks to subvert traditional melodramatic tropes by acknowledging and confronting their perverse nature. Through this approach, Santoyo aims to dismantle the toxic knowledge perpetuated by conventional melodrama, offering a sophisticated and nuanced critique from within the genre itself. His work presents a trojan horse strategy, using the familiar systems of melodramatic representation to question and ultimately transform them, proposing a relevant and self-aware cinematic experience.
Through innovative use of superimpositions and a deliberate deconstruction of melodramatic mise-en-scène, this study aims to create a critical and self-reflective genre deviation termed "New Melodrama." This method seeks to subvert traditional cinematic conventions by integrating multiple perspectives and temporalities, fostering a richer, more complex narrative experience. Ultimately, the research stands as a trojan horse within the film industry, using the very mechanics of melodrama to critique and reinvent it, offering a fresh, introspective take on a genre often dismissed as superficial.
Skendöd/Suspended animation [27 October - 2020-11-13 10:08]
(2022)
author(s): Bella Rune
published in: Research Catalogue
Samband, översättningar och läckage mellan handskapade objekt och digitala formuleringar. Kopplingar mellan textilen och det digitala undersöks genom skulptur. Metoder för gestaltning av konstnärlig forskning genom utställning.
NetArt-Liveness
(last edited: 2024)
author(s): Marko Ciciliani
This exposition is in progress and its share status is: visible to all.
In this project I try to create the experience of presence and liveness in virtual browser-based spaces, in order to enable aesthetic experiences with qualities that are usually rather attributed to the physical world. However, the virtual environment will not be used to reproduce experiences of the physical world in an identical way. Instead, the research process is intended to identify specifities of presence and liveness in the digital world.
The core question to be researched is in shortest form:
How can virtual spaces be built into web pages that offer audiovisual experiences with qualities of presence and liveness that are comparable with experiences in non-virtual environments, but at the same time unfold media-specific characteristics?
360° Experiments in Deep Canine Topography:
(last edited: 2023)
author(s): Darren O'Brien
This exposition is in progress and its share status is: visible to all.
Operating at the intersection of fine art walking practice, psychogeography, critical animal studies and ecology, the practice of Deep Canine Topography seeks to reframe the humble act of the ‘walkies’ as a co-authored act of ‘making’ or ‘performing’ together.
As part of the practice based element of my PhD thesis, Deep Canine Topography, this visual and sonic experiment explores both 360° canine POV film making and augmented and super-sensory human-canine soundscapes.
Films can be experienced with a virtual reality headset, or mobile phone and VR headset, via the Vimeo links provided.
The augmented super-sonic soundscape has to be experienced in person, and therefore a document of the practice is presented and a description of equipment needed to carry out your own experiments with your own canine companion.
Clicking on the round MAP circle will take you to the central exposition of my PhD: Deep Canine Topography.
A new language for cities
(last edited: 2020)
author(s): Emma Harriet Austin Creed
This exposition is in progress and its share status is: visible to all.
A new language for cities is an exploration into how Virtual Reality, Augmented Reality and New Media (XR) can help to make art more inclusive through re-introducing it into everyday life, allowing audiences to consider the environment around them in new, playful, immersive and interactive ways.
Cities are living organisms in the sense that no matter our intentions when working with architecture and urban planning, we cannot guarantee how a certain space or environment will be used. The purpose and use of a space is dependent on the people who inhabit it, not those that create it. As such, each corner of a city has a story to tell. The daily interactions of the people who live and work there leave a mark that creates an intimate narrative around what it means to live a life.
As an artist I am interested in exploring both what has alienated people to different forms of art and also encouraged them to engage with it. I believe that XR has the possibility to play with the reality of how people will interact with a city, exploring historical and current narratives to reconnect alienated audiences with art by literally bringing it to them.
Augmented accidents / accidental augmentations
(last edited: 2015)
author(s): Chrystalleni Loizidou
This exposition is in progress and its share status is: visible to all.
An experiment on the Artistic Research Catalogue