ArteActa – Journal for Performing Arts and Artistic Research

About this portal
ArteActa is a peer-reviewed academic journal for performative arts and artistic research, published since 2018. Starting in 2022, we publish only online, in Open Access mode, under a Creative Commons license for non-commercial international use (CC BY-NC 4.0). The journal is published by the Academy of Performing Arts in Prague.
ArteActa is moving to the Research Catalogue and our next issue will appear here. For previous issues, visit the ArteActa website.
contact person(s):
Markéta Magidová 
,
Veronika Klusáková 
url:
https://arteacta.cz
Recent Issues
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13. AI (and) Art: The Poetics of Prompting
With the rise of generative AI systems, the term “prompt” has taken on a new role: as an interface through which we instruct “intelligent” machines to produce content across various modalities—text, image, video, and sound. While earlier systems combined specialized models (e.g., diffusion for images, transformers for text), newer architectures integrate these capabilities natively, allowing for seamless multimodal interaction. Prompt engineering continues to evolve as a discipline for refining these interactions, shaping model outputs toward higher consistency, predictability, and utility. Yet not all prompting seeks optimization. Many users engage playfully, pushing the system to surprise, amuse, or even fail. These prompt bricoleurs embrace improvisation and serendipity, exploring the generative system as both tool and toy.
This issue of ArteActa, based on the open call “AI (and) Art: Poetics of Prompting”, features diverse approaches in artistic research that challenge conventional expectations of algorithmic generativity. The emphasis on the act of “prompting” calls for frameworks that privilege the process of interaction between the artist and the technology, instead of merely considering the output. In addressing this process, the contributions draw on established artistic strategies and aesthetic concepts, explore the structural limitations of algorithmic operations, reflect on the affective dimensions of prompting, or adopt the perspective of “thinking-with” (in Donna Haraway’s understanding) to tap into the inherently collective “making” of visual culture and systems of knowledge.
Two additional submissions can be found on the ArteActa website:
Administering (AI) Attention: Ekphrasis and the Poetics of Prompting by Rolf Hughes (EIT Culture & Creativity) explores how the act of prompting generative AI constitutes a new form of artistic authorship and aesthetic practice, grounded in historical frameworks of conceptual art, creative constraint, and ekphrasis. Drawing an analogy with Kafka’s messengers, the paper positions AI as a similarly enigmatic collaborator, interpreting human prompts through opaque, algorithmic processes.
Accessible here:
https://arteacta.cz/en/artkey/ara-202501-0008_administering-ai-attention-ekphrasis-and-the-poetics-of-prompting.php.
The issue is closed by Zuzana Augustová´s Influences of Ernst Jandl in the Theatre and Radio Work of Jiří Adámek, a study of the experimental work of the current Czech theatre and radio director Jiří Adámek, tracing his sources and inspirations to Austrian authors like Ernst Jandl and Peter Handke.
Accessible here:
https://arteacta.cz/en/artkey/ara-202501-0001_jandlovske-vlivy-v-divadelni-a-rozhlasove-tvorbe-jiriho-adamka.php.
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12. Corporeality, Disembodiment, Inter-Action (ArteActa 12/2024)
Disembodied interaction is on the rise in contemporary society, requiring new forms of performativity in daily life and physical relationships and changing the way we experience and explore our immediate surroundings. How can the body be posited, felt, and researched vis-à-vis an increasingly virtual environment? What aspects of materiality and corporeality must be considered in interactions that are not necessarily physical? Does the gap between bodily experience and its virtual setting require closing, or does it conceal the possibility of a fresh kind of creativity?
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11. ArteActa 11/2024
Issue n. 11/ 2024 with exposition from Tereza Reichová and Kateřina Krutká Vrbová in Research Catalogue as well as other open-access articles and a video essay.
Recent Activities
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The Oracle of Delphi
(2025)
author(s): Despina Papadopoulos
published in: ArteActa – Journal for Performing Arts and Artistic Research
Through a series of photographic assemblages that focus on texture, depth, and atmosphere, “The Oracle of Delphi” documents interactions between these assemblages and AI language models. The work demonstrates specific ways that current AI systems struggle to comprehend material qualities and contextual relationships in personal narratives, particularly when dealing with dimensionality, surface qualities, and emotional resonance. By analyzing these limitations, the work reveals the gap between human and machine perception of materiality and affect, while suggesting potential approaches for developing more nuanced human-machine encounters. Through these material encounters and a deliberate “kinking” of established patterns, the work demonstrates how algorithmic systems might be recrafted from processes of reduction into expansive sites of co-creation and possibility.
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Prompting as Thinking-With: Using Generative AI to Visualise an Extinct Dwarf Emu
(2025)
author(s): Monica Monin, Zoe Sadokierski
published in: ArteActa – Journal for Performing Arts and Artistic Research
This paper discusses a creative collaboration between two design researchers using text-to-image prompts as a way to think across a range of ideas including the relationships between collage practices and AI image generation – both modes of image-making that create images with images – as well as taking an ‘anarchival’ approach to addressing absence in historical archives. Initial experimentation with prompt-based model DALL-E 2 involved writing multiple prompts to generate images of the extinct King Island dwarf emu; specifically, an emu taken to live in Empress Josephine’s estate outside Paris. There is little visual record of the dwarf emus, and what remains is ambiguous and factually inaccurate. The scarcity of visual reference material provides an interesting case study for how a generative image model might attempt to elaborate a new image about a historical event. The results provide material to help think about how image generation models work, and also how we might visualise the experience of an extinct species. Reflecting on the initial experiments, we began to consider prompting with large-scale image generation models as a way to think-with and speculate, rather than to merely generate. We employ two methods to critique the resulting images: visual content analysis and comparative analysis across image-generation models. We conclude that at a time of both deliberate and accidental miscommunication, it is important for those with expertise in how images ‘work’ to critique and analyse image-generating tools, and consider how working with generative AI might be included as part of an anarchival practice.
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Images That Hang Together
(2025)
author(s): Noemi Purkrábková
published in: ArteActa – Journal for Performing Arts and Artistic Research
This short essay opens ArteActa’s issue AI (and) Art: Poetics of Prompting by proposing to understand generative algorithms as fundamentally metabolic: a dynamic entanglement of data, energy, affect, attention, and ecology. It argues that, given their ubiquity, generative materials can no longer be understood primarily as representations or discrete outputs. Instead, they function as metabolic processes that devour cultural material, extract planetary resources, and reshape perception below the threshold of consciousness. Prompting itself is always an act of transformation rather than merely a symbolic command, and intentional artistic experiments represent only a fraction of a larger infrastructure. The essay thus advocates for a multiscalar understanding of generative media: every prompt is already an ecosystem; every image is already a node in a planetary metabolism.
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The Wager of the Algorithm: Towards a Performatic Gesture
(2025)
author(s): Peter Freund
published in: ArteActa – Journal for Performing Arts and Artistic Research
The fantasy of the algorithm and, by extension, artificial intelligence imagines that each performs by executing an operational task. Yet, based on its inherent computational structure, the digital performance fails to live up to its instrumental promise. This failure foregrounds an occasion for artistic intervention. “The Wager of the Algorithm: Towards a Performatic Gesture” presents a theoretical statement (illustrated via artwork by the author) in which the overall exposition underscores a dialectic within instrumental reason itself. The “prompt” names are a shorthand for the fulcrum of this problematic.
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Možnosti aplikace prvků lidového divadla na současnou inscenační tvorbu pouličního performativního umění - The Possibilities of Applying Elements of Czech Folk Theatre to Contemporary Street Performing Art
(2025)
author(s): Michal Moravec, Vojtěch Balcar
connected to: Janáček Academy of Performing Arts (JAMU)
published in: ArteActa – Journal for Performing Arts and Artistic Research
This exposition, entitled The Possibilities of Applying Elements of Czech Folk Theatre to Contemporary Street Performing Art, presents the process and conclusions of artistic research that explored the phenomenon of Baroque folk theatre performed in neighbourhood communities in the Czech countryside in the 18th and 19th centuries and the search for the application of its principles in today's theatre activity. For this research, in cooperation with the Diocesan Museum of Brno, two street productions were created in the vicinity of the Cathedral of Saints Peter and Paul in Brno to test the functionality of the means of folk theatre in today's context.
The exposition presents the initial considerations and methodology of the research, followed by a chapter-by-chapter description of the various theatrical principles in their historical context, how they were worked with in the investigated productions, and a summary of the benefits and problems uncovered. Finally, the major contributions of folk theatre to today's work are outlined, which were evident in two of the production forms. An essential part of this exposition is the audiovisual documentation of these two projects, which became the core of the practical artistic research.
(CZ)
Tato expozice s názvem Možnosti aplikace prvků lidového divadla na současnou inscenační tvorbu pouličního performativního umění prezentuje proces a závěry uměleckého výzkumu, který se zabýval fenoménem barokního lidového divadla hraného v sousedských komunitách na českém venkově 18. a 19. století a hledáním využití jeho principů v dnešní divadelní činnosti. Pro tento výzkum vznikly ve spolupráci s Diecézním muzeem Brno dvě pouliční inscenace v okolí katedrály svatých Petra a Pavla v Brně, na kterých byla ověřována funkčnost prostředků lidového divadla v dnešním kontextu.
V expozici naleznete výchozí úvahy a metodologii výzkumu, následně jsou v kapitolách popisovány jednotlivé divadelní principy v historickém kontextu, jak s nimi bylo pracováno ve zkoumaných inscenacích a shrnutí odhalených přínosů i problémů. V závěru jsou naznačeny největší klady lidového divadla pro dnešní tvorbu, které byly na dvou inscenačních tvarech patrné. Zásadní součástí této expozice je také audiovizuální dokumentace těchto dvou projektů, které se staly jádrem praktického uměleckého výzkumu.
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HACKING SOUND SENSORIALITY
(2025)
author(s): Marie Rose Sarri
published in: ArteActa – Journal for Performing Arts and Artistic Research
HACKING SOUND SENSORIALITY_how to build embodied sound objects for electroacoustic music with lofi techniques
Disembodiment is not new and does not only exist because of the current technological reality. It is an experience that various practitioners, in the field of music, experience constantly. The composer/producer/musician/sound designer moves the material. The listener only perceives its virtual representation. How to bridge the gap between the bodily experience of sound creation and its fruition and further (re)creation in the virtual world? By using synesthesia in the creation of an object-based sound method and vocabulary with the use of lofi techniques. A synesthesia of sensory roots to place the body-cosmos at the centre of sound, to make this simulacrum of identity a bridge between the articulate and the inarticulate, between the real and the virtual. Lofi thought, with its techniques for creating and modifying sound, has a new vision of technology, linked to knowledge and memories of the body.
The aim is to design a new vocabulary of tools and methods for the creation of sound objects with different degrees of embodiment. These sound objects will be designed to live in two worlds: in the disembodied world of the virtual and in the material world of corporeal sonority.
The article explores the use of a practical and philosophical hacking that does not colonise the new virtual sound territories, emptying them of resources and meanings, but amplifies them through the semiotics of the ancient territories of the body, in order to make them habitable and fertile.