The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
What you left me 2024-2025
(2025)
Laisvie Andrea Ochoa Gaevska
From the intersection between Sign Language and dance, choreographer Laisvie Ochoa, is exploring the feeling of loss. In a duet with Dennis Massar, and using material developed with Anneloes van Schuppen, the work presents a visual expression of movent that seeks to honor what her mother left her.
Collaborative Music Creation
(2025)
Karst de Jong
COLLABORATIVE MUSIC CREATION: leading conservatory students in musical creation processes
This research is about the development of active autonomous creativity among conservatory students in classical departments. In this exposition I will discuss the nature of collaborative creation processes, and critically investigate my own role as a coach and facilitator of these processes in order to better understand how ideas are being generated, developed and ultimately shaped into a performed piece. The investigation will be illustrated with a selected number of projects I have been involved in during the years 2017-2020.
Artistic Ecosystems: A Speculative Proposal to Understand Creative Processes
(2025)
Alicia Reyes
This exposition proposes “artistic ecosystems” as a speculative framework for understanding creative processes shaped by interspecies collaboration and posthuman thought. The entry explores how art involving non-human agencies challenges anthropocentric norms and redefines authorship, participation, and temporality. Through a personal selection of immersive, site-specific, and ecological works by artists such as Westendorp, Eliasson, Huyghe, and Denes, the author outlines the beginnings of a doctoral research trajectory. These projects exemplify sympoietic, open-ended modes of creation, positioning performance and art-making as a fragile, relational ecosystem of human and more-than-human entanglements.
recent publications
Rubberneckers
(2025)
Joana Dos Santos Almeida
Thesis of the Royal Academy of Art, The Hague, 2023
BA Fine Arts
This Thesis is comprised of a series of chapters, which combine personal observations and analysis of existing theory and literature regarding the concept of trauma within the artistic context.
Throughout the text, I explore the choices and intuitive origins of the artistic practice with reference to my own experiences and connect them to my interest in the
traumatic.
Using Griselda Pollock’s writings on Trauma and art as a foundation, I explore the theoretical sides of trauma and how it operates, specifically that of psychoanalytical, scientific and philosophical texts. I aim to weave connections between the act of observation inherent to the artistic practice and the same spectacle associated with violent subject matter. This becomes the basis for the development of what I call, the ‘traumatic method’, which involves my ongoing research into this relationship.
Questions of affect and embodiment become key components of this thesis in regards to the function of using trauma as a conceptual starting point during the artistic process. Specifically the importance of re-enactment and treating the traumatic as a medium within itself rather than simply
subject matter.
Rethinking urban movement through the frame of radical psychiatry
(2025)
Dora Ramljak
Thesis of the Royal Academy of Art, The Hague, 2023; BA Photography
Research is the ground for exploring the world. My research paper serves as a guide in the sensorial and caring experience of the world around us as. Written in stages in which patients enter and experience the sensory room, the transition from history to the future opens space for discussion and implementation of observed practices in individual realities.
The beginning chapters introduce radical movements in psychiatry while outlining the historical formation of disability as a social issue. Discussion around illness and disability is observed trough political and philosophical frame. Historical examples provide insight into how the space of the institution itself can re-shape into a progressing form, how the discussion about institutionalised people is de-stigmatised once the closed system of a hospital or an asylum opens to its surrounding environment, and how this can affect the position of healthcare, psychiatry specifically, on the level of a state.
The chapters bring forward current knowledge around body memory and studies around sensory treatments in institutionalized settings. In this chapters, the body is not solely observed in the setting of a hospital or asylum, but brought in the context of perceiving the body as a social and cultural object.
Short poetic digressions are moments of personal reflection, automatic writing that reminds me of moments when I saw the necessity to provide alternative models of care.
The paper contains interviews and transcriptions of conversations I had with my commissioners. Through conversations with medical workers and artists, I reflected upon the current state of care provisions, ranging from institutional care to self-care. The dialogues show sensibility and understanding that a shift in healthcare towards the re-humanization of the ill is needed.
Written in-between moments of working with materials in the workshop settings, research has acted as
Player versus Industry; Gaming, women and storytelling
(2025)
Melisa Hadimoglu
Thesis of the Royal Academy of Art, The Hague, 2022
BA Interactive Media Design
After four years of studying art and technology in The Netherlands and having my own experience in search of an internship within the gaming industry, I came to realize problems that I saw in my earlier years with my mother were not limited to Turkey, and that it is a much bigger problem which spans worldwide. In this light of realizations, I decided to put together this thesis which will explore women’s role in the gaming industry with a focus on my own passion in story driven games.