The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Joining Junipers (2025) Annette Arlander
This exposition or archive is a work in progress, under construction, for gathering material of encounters with junipers.
open exposition
XRW (Implicature) (2025) Zoe Panagiota (aka Betty) Nigianni
50 A3 drawings black and coloured markers, including: 3 A3 collages on paper with newspaper cutouts and printed photos. 12 A4 drawings on paper with coloured markers, glued on A3 paper + 1 A3 with black ballpoint pen and markers, glued on A3 paper. 13 A3 drawings on paper with black marker, and red, pale blue, gold, pink and orange markers +1 A3 two-sided. 17 A3 drawings on paper with coloured markers. 1 drawing on sketchbook cover with red nail polish. 1 text drawing on sketchbook cover inside. 1 drawing on sketchbook cover back inside with black, orange and gold markers. 22 A4 drawings with ballpoint pen. Some of the above is preparatory work for 4 large prints and 13 paintings. The 12 A4 glued on A3 are preparatory work for a collage on panel. I made the art between 2023-2024, from the perspective of the observer. Most of the research material came out of crime and fraud reports. I started writing the blog afterwards, since the summer of 2024. I adopted the visual vocabulary of the graphic novel, which I partly studied and read a lot about, looking at different graphic artists' work, when I was attending classes at the University of Malmo, Sweden, in 2012, to familiarise myself with elements of game design. Much of this work is, amongst other, about children. I wanted to emphasise that, by intentionally applying stylistic elements from children's drawings, in a naive and loose architectural composition, using heavily the black marker and stick figures. Adopting this visual approach, I also wanted to evoke a comically sharp twist, as satirical comment, in the British tradition of political satire, to the otherwise dark subject matter. Finally, the artistic style refers to the populist character of actors, mainly far right of the XRW, but also others. The text is written like a trip-hop song. I use heavily popular culture signifiers, names of fictional characters from film, television, music and painting, as reference to actual individuals. Parts of the analysis is inspired by Saul Kripke's interpretation of Wittgenstein's example of mathematical calculation. I used plenty of popular and less popular literary and philosophical references, for the visual art and in the writing. Saul Aaron Kripke was the inventor of the possible worlds philosophical hypothesis, which was seminal for philosophers working in the area of contemporary analytic metaphysics, including the theory of counterparts and the theory of names. He died in 2022. Lauren Berlant was a cultural theorist and gender studies scholar. She died in 2021. In the style of art, I was inspired by Jean-Michel Basquiat's drawings and paintings, which are laden with input from popular media sources, like jazz music and television, recorded in an automatic and naive drawing manner, turned into abstracted paintings. For Nikos ('Rama', 'Mr X'), Filip ('Philip'), and Brandon - August, September, and October 2024. For "Daddy G" and 'Eric' ("Her Man") - December 2024, January 2025. Who are not politicians, but are doing something political, so they must take care. See also exposition "The Loot", under 'Art and Activism Exposed as Research Blog'.
open exposition
O Corpo que Nunca Foi (2025) Giselle Hinterholz
Este projeto nasceu de um desconforto antigo, mas só encontrou forma quando o corpo — finalmente — começou a falar. Um corpo que, por anos, foi moldado pela obediência, pela culpa, pela contenção. Um corpo que serviu mais para agradar do que para existir. O Corpo que Nunca Foi não é apenas uma instalação visual. É uma travessia. Cada moldura carrega fragmentos de uma história interrompida, silenciada, violentada — mas que, ao ser contada, transforma-se em matéria de resistência. As peças não são ilustrações da dor. São gestos de enfrentamento. São corpos simbólicos criados a partir de camadas de memória, de experiências vividas, de feridas abertas e cicatrizes mal formadas. Há nelas vestígios de abandono, de fuga, de abuso, de ausência de proteção. Mas há também outra coisa: o impulso de continuar. O projeto parte de histórias profundamente pessoais, mas oferece um espelho onde outras mulheres possam reconhecer as suas próprias trajetórias — sem medo, sem vergonha, sem a culpa herdada de séculos de silêncio. Aqui, a arte não quer consolar. Quer escancarar o que foi escondido, nomear o que foi abafado, e abrir espaço para outras existências possíveis. Mais do que um processo de cura, este projeto é um rito de insurgência contra os mecanismos que perpetuam a dor como destino. Aqui, a matéria ferida se ergue como discurso.
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Decatastrophizing Failure Through Playfulness (2025) Nicholas Cornia, Arabella Pare
This is an invitation to generate your own article about playfulness and its power to reconceive failure in artistic research, through a simple game of chance and knowledge. This text contextualises the game within the experiences of the authors, researchers at Orpheus Instituut, who have been engaged in creating explorative spaces for new types of collaboration, using the principles of playfulness. Through a combination of artistic and theoretical work and practical experience with iterative case studies in which game mechanics are tested, refined, and tested again, the authors are engaged in a process of discovery within a “magic circle”. Open-ended experimentation and collaboration are central areas of focus. Failure is re-conceived as a learning process and its catastrophic effects are integrated into the make-believe space of the game, while the insights and experiences drawn from these failures are retained once we step out of the magic circle.
open exposition
Collaborative Filmmaking - Filmdevising (2025) Ylva Gustavsson
This is the first part of the artistic research project Collaborative Filmmaking. It was made during a series of workshops in the period 2014-2016. The aim was to use devising, a way of working non-hierarchical in the performing arts, as a method for Filmmaking.
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Halo of Shame (2025) Dler Mariam Dalo
Språktap er en vanlig konsekvens av okkupasjon, fordriving og flukt. I Halo of Shame utforsker Shwan Dler Qaradaki hvordan den politiske undertrykkelsen av kurdisk – hans morsmål - har formet hans kunstneriske praksis. Med inspirasjon fra både vestlig klassisk kunst og islamsk miniatyrkunst skaper han et visuelt uttrykk som balanserer mellom øst og vest, fortid og nåtid, objekt og subjekt. Gjennom dette arbeidet utvikler han et dekolonialt bildespråk som kan romme de komplekse lagene av identitet, erfaring og motstand. Veiledere: Tiril Schrøder: 2021-2025 Merete Røstad: 2021-2023 Ane Hjort Guttu: 2023-2025 Web disegner: Ellen Palmeira Bilder, video, tekst og tegninger: Shwan Dler Qaradaki
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