The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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I Don't Know Who I Am (2025) Xiaoou Ji
We live in an age of Symbolic Misery (Stiegler, 2014). In this era, we listen to the same music, scroll through the same Instagram feeds, and we immerse ourselves in daily lives that are the same as others, gradually losing the 'singularity (Stiegler, 2014)' of individual difference. This homogenized structure of perception continuously reshapes our subjectivity (Simondon, 1958; Hui, 2016), making individual desires no longer emerge from unique experiences or internal generative processes, but are increasingly induced and regulated by external technological and symbolic systems (Stiegler, 2015). In this context, the question is no longer 'What do we produce?' but rather, 'Do our desires still belong to ourselves?'. As Stiegler (2014) pointed out, in order to enter the market more effectively, marketing technologies have developed an industrial aesthetic system centered on audiovisual media. This industrial aesthetic re-functionalizes individual sensory experiences following industrial interests, aiming to produce a replicable and controllable unified taste through the standardized pleasure. This huge 'desire project (libidinal management)' manipulates human drives for externalization through a diversity of apparatus (Agamben, 2009; Foucault, 1977), generating a sense of 'participation' via formalized interaction, restricting the level of perception and expression (Stiegler, 2015). Through daily repetition, this process gradually weakens the individual’s ability for subjectivation, trapping them within a passive structure of desire (Stiegler, 2014). This exposition is based on an artistic research project titled 'I Don’t Know Who I Am', an installation game. It invites players to watch a five-minute monologue, the story of a cow (inspired by, for example, Lacan et al., 2001), to explore the secrets hidden within this cow’s desire. After watching the video, the player will face a plate of real grass with soya sauce, and be invited to make a choice: whether or not to eat the grass. This installation game encourages players to reflect on a critical question: At a time when industrial aesthetics and subjective experience standardize individual desire, is increasingly hollowed out, where do our desires truly come from? Do they still emerge from internal generative processes, or have they long been preconditioned and disciplined by technological objects and symbolic systems?
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Crafting vulnerability through community workshops (2025) Francis Rose Hartline
How can I, as a workshop facilitator, create inclusive, inviting and transformative spaces for sparking moments of joy around diversity? How does my training as an artist, researcher and teacher inform and enable my role as a workshop facilitator, such that I can support radical expressions of self-acceptance? What are the limitations to my role, and what possibilities may lie ahead through continued reflection and practice? I have worked through these questions by exploring the concept of vulnerability through a/r/tographic theories and practices, with the culmination of my research and reflections shared in this exposition. Though I have long hosted workshops in marginalised communities as a means for building resilience and kinship, only in the past year have I begun to analyse, from theoretical and methodological perspectives, how and why certain approaches work. Again and again, my reflective meanderings take me back to a single core concept, namely vulnerability. By being vulnerable, one becomes open and raw, which — in certain conditions — can lead to curiosity, risk-taking and remarkable creativity. With such an open and desiring mind, creative practices like crafting can evoke radical feelings of joy and appreciation around a topic that otherwise may tend to conjure conflicting or undesirable feelings. Vulnerability is particularly important in my work because the primary focus of my workshops has been bodily joy. Largely, I have hosted workshops wherein we have explored positive feelings of one’s gender diverse experiences, expressions or identity through paper crafting. Recently, I have also begun hosting crafting workshops, in which we forest bathe (friluftsliv) then craft on the joy one has felt in communion with nature. Crafting becomes an extension of the self, a temporary reincarnation of our own materiality in which we bring to life an alternative understanding of our own potential. In this exposition, I address the questions above by drawing on two example workshops, Crafting Gender Diverse Joy, and Crafting Joy in Nature -- hosted in April and May 2025, respectively. The organisation of this exposition is inspired by L. Balzi’s ice cracks metaphor (2023), Irwin's rhizomatic walking method (2013), and LeBlanc's The Wake (2019). The workshop process as a whole is a reverberation of impulses rippling outwards without end. I navigate these reverberations through a visual mapping of a rhizomatic system of roots sprawling from a tree in Bymarka. The roots are vast web of connections, largely hidden beneath the ground as points of potential. With our imaginations, we can appreciate the complexity of this web, just as we can trace the multiple invisible processes that lead us to our eventual a/r/tographic choices. I invite you to wander across these knots and walls, encountering the various descriptive concepts, or 'centres of vibration', to borrow from Deleuze and Guattari (1994; in Irwin & Springgay, 2008). The layout is roughly guided by the three stages of the workshop process (planning, workshop, aftercare), sprinkled with key concepts, theories, and practices. I also include documentation from the workshops, such as photos and crafts (with permission granted). Enjoy your own wandering. I look forward to hearing your thoughts.
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The Tropical Trauma Misery Tour: Dissecting the ambivalent dynamic of the networked image through an artisticpractice : Reframing Jair Bolsonaro’s media presence (2025) Rafael Franceschinelli Roncato
Thesis of the Royal Academy of Art, The Hague, 2022 Master Photography & Society Welcome to the TROPICAL TRAUMA MISERY TOUR. I invite you to take this tour through aroofless theater called media, the stage representing the farce and media opportunism ofthe Brazilian president and far-right populist, Jair Messias Bolsonaro—The Myth.In 2018, Bolsonaro was stabbed during a presidential rally campaign. Against a backdrop ofpolarization, micro-narratives, and misinformation,The Mythstarred in an online politicalcampaign where he had complete control over his narrative and self-presentation. This tourinvestigates how the ambiguity of the stabbing event exposes the network propaganda in theBrazilian political game.Through a speculative documentary photography practice, this piece overcomes the politicalillusions and dissemination of nonprogressive values of digital populists. The fictionalizationof the real is a form of resistance towards such ideological shams and manipulations. Itdevolves into a meta-play, a farce within a farce.
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The Trauma of Looking : Readings and Counter-readings of the representation of femicides in the Greek mainstream media (2025) Dafni Melidou
Thesis of the Royal Academy of Art, The Hague, 2022 Master Photography & Society The "Trauma of Looking: Readings and Counter-readings of the representation of femicides in theGreek mainstream media" is a work that aims to decode the narrative strategies used by the Greekmainstream media to report sensitive topics related to gender inequalities and gender-basedviolence. In this work I explore the tropes and the effects of media cannibalism, a term which I havecoined and it will be explained further in the text, through the lens of intimate femicides - aphenomenon which has recently entered the wider public discourse in Greece. There is a need frommainstream media to commercialize such crimes and exploit personal dramas. They are treatingreal-life stories as a spectacle, as another true-crime series ready to be consumed by the audience.This globalized "life-as-spectacle" approach, which goes beyond Greece, transmutes our collectivemoral principles into a new culture where violence is always legitimized and thus is made acceptablein society.
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The Skateable Realm - Revealing New Affordances Within The Public Realm Through Skateboarding (2025) Njål Aleksander Vigdal Granhus
Research Paper of the Royal Academy of Art, The Hague, 2023 MA Interior Architecture (Inside) Public space is defined as “ an area or place that is open and accessible to all people, regardless of gender, race, ethnicity, age, or socio-economic level. These are public gathering spaces such as plazas, squares and parks”. Public spaces that bring together a great diversity of people are therefore designed as “zero friction” spaces, but when in use, people will experience friction. This research paper focuses on how one constructs territories within the public realm and how this can both foster participation for those who can identify themselves with the activities within the territory and others who do not -to depart from a space. This creates fear tendencies against the unknown and in order to maintain a certain behavioral control, objects are being modified, removed and designed to prevent certain behaviors and user groups from territorializing certain spaces from happening. One territorial action is found in the action of skateboarding. Skateboarders do not only foresee opportunities for action through the use of affordances within the public realm, but also territorialize the space through extractions, additions, and public interactions for their action to be possible. Skateboarding might be considered an action that excludes certain user groups from using the public space if territorialized by the skating community. Yet, on the contrary, skateboarders see opportunities for action within the public realm through affordances that might not be obvious to the naked eye and therefore creates another level of interaction and encounters which may alter the behavioral corollary within the space. If skateboarders see the user value of public space through affordances and claim elements within the space through action, does their territorialization of the space actually negatively impact the space? Or do they introduce a new user value of the space that furthers behavioral actions and introduces new encounters? Therefore, this research paper reflects on how a skateboarder's perspective of the public realm criticizes how we use space and reveal new design potentials for a multifunctional public space.
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