The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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コスプレ ko su pu re — Ti dedico corpo e animæ (2025) Gloria Furlan
This research explores the phenomenon of Cosplay as experienced by Cosplayers themselves through a subjective lens. A project that stems from specific personal attitudes and inclinations to the practice of Cosplay — コスプレ kosupure — in relation to japanese entertainment media. The focus of the analysis resides in individuals influenced to the point of bordering on obsession, surrounded by characters from works of Japanese animation, illustration and graphics — Anime, Manga and RPG — culminating in the practice of donating one’s body through the practice of interpretation, assimilation and appropriation. Consistencies and idiosyncrasies between assumptions and experience are addressed starting from Japanese imagery, cultivated by years of tactile and vivid experience of this practice as carried out in Italy. The impact and perceived impact of the journey facilitated a firsthand, lived experience through my month-long stay in Toshima, one of Tokyo’s twenty three special districts. The reiteration of this practice in the country accredited for the birth and export of Cosplay, put to test the skills and preconceptions developed over years of experience and virtual exploration. Analyzed the ideological presuppositions set forth by Luca Vanzella in Cosplay culture: fenomenologia dei costume players italiani, found within my personal experience in Italy, the same were used as a key to reading and interpreting the experience in Japan, analyzing points of contact and divergence. Through this paper I wish to document the vivid aspects of a research at a still embryonic state, without rushing to judgment. A vision that is not intended to be faithful to reality as a focused image, but rather as the perception of light imprinted in the first impact with the retina. It represents, in its essence, an investigation that reports testimonies and subjective experiences, exploring with individuals the value placed on their choice of character, the reasons for choosing to lend one’s body to such practice. The unambiguous presence of the self, versus, the assumptions of loss of identity and desire for escape in the link between Cosplayer, performance act and self-perception. Analyzing the relational dynamics between Cosplayers and those shared personas, with a focus on the figure of the otaku and the way it relates to this practice. This printed object consists of 2 main parts; the first visual and graphic and the second textual and theoretical. Bound together by the “japanese stab binding” technique, that has been appropriated in correlation to the practice of Cosplay. Becoming not only a physical link, but also a key conceptual and graphic element. Giving body and matter to the characters that make up the term Cosplay.
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On Mentorship, Support & Performative Project Navigation with LGP Method (2025) Lorena Croceri
ES / EN Este artículo presenta la dimensión de mentoría creativa del Método LGP, una forma transdisciplinaria de soporte para artistas y profesionales multidisciplinarios que buscan integrar deseo, obra y proyecto vital. Este artículo fue escrito por L.C. en el marco del proceso performativo del método LGP. Algunas imágenes, mapas e intuiciones emergen del acompañamiento realizado con F.F., artista visual con background en medicina, cuya colaboración discreta y sensible nutrió el tejido emocional y estratégico del texto. A través de un acompañamiento performativo-emocional, el método ofrece herramientas para sostener procesos, tomar decisiones, y atravesar una nueva identidad sintética. This article introduces the creative mentorship dimension of the LGP Method —a transdisciplinary form of support for artists and multidisciplinary professionals seeking to integrate desire, artwork, and life projects. This article was written by L.C. within the performative process of the LGP method. Some images, maps, and insights emerge from the accompaniment shared with F.F., a visual artist with a medical background, whose discreet and sensitive collaboration nourished both the emotional and strategic layers of the text. Through performative-emotional guidance, the method offers tools to sustain processes, make decisions, and move through a new synthetic identity.
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Wat je ziet als je... (2025) Chantal Fuchs
Voorlopige werktafel onderzoeksplan
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Op de Haubois of Basson meesterlyk spelen: Contextualising The Roles and Repertoire of Double-Reed Instruments in the Republiek der Zeven Verenigde Nederlanden, 1677–1725 (2025) Luis Tasso Athayde Santos
This study seeks to illuminate a body of forgotten repertoire, documented in the Dutch Republic's courts, theatres, military, amateur circles, and churches. Comprising of a dissertation and two appendices, this study explores how double-reed instruments were used in the Dutch Republic in the years 1677–1725, focusing on seven types and sizes of instruments made by Richard Haka (<1646–1705). This critical period in double-reed history marks Europe's transition from the direct descendants of Renaissance-type instruments to the French-style instruments of the high Baroque period. The Dutch Republic, being the origin of one quarter of all pre-Classical oboes and the earliest-surviving datable bassoon, was one of the first places to adopt these French instruments outside of France — though the older forms of double-reed instruments continued to be used throughout the period of study. One could question the need for having so many of these instruments in a region which is largely unexplored in terms of historical performance practice and repertoire. Double-reed players of the Republic served in a variety of capacities and could be found playing several genres of music, but due to the historically-inconsistent use of terminology, determining the exact introduction and extinction of these instruments is nearly impossible; however, by contextualising an array of seemingly-unconnected primary sources and analysing details in the iconography of the period, a more-informed perspective on the matter can be gained.
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Prompting as Thinking-With: Using Generative AI to Visualise an Extinct Dwarf Emu (2025) Monica Monin, Zoe Sadokierski
This paper discusses a creative collaboration between two design researchers using text-to-image prompts as a way to think across a range of ideas including the relationships between collage practices and AI image generation – both modes of image-making that create images with images – as well as taking an ‘anarchival’ approach to addressing absence in historical archives. Initial experimentation with prompt-based model DALL-E 2 involved writing multiple prompts to generate images of the extinct King Island dwarf emu; specifically, an emu taken to live in Empress Josephine’s estate outside Paris. There is little visual record of the dwarf emus, and what remains is ambiguous and factually inaccurate. The scarcity of visual reference material provides an interesting case study for how a generative image model might attempt to elaborate a new image about a historical event. The results provide material to help think about how image generation models work, and also how we might visualise the experience of an extinct species. Reflecting on the initial experiments, we began to consider prompting with large-scale image generation models as a way to think-with and speculate, rather than to merely generate. We employ two methods to critique the resulting images: visual content analysis and comparative analysis across image-generation models. We conclude that at a time of both deliberate and accidental miscommunication, it is important for those with expertise in how images ‘work’ to critique and analyse image-generating tools, and consider how working with generative AI might be included as part of an anarchival practice.
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Sound Matter and More-than-Human Sound Agency in the Acousphere of Fennoscandian Ritual Sites (2025) Marianela Calleja, Riitta Rainio, Julia Shpinitskaya
Sounds created through reflection played a key role in the belief and ritual traditions of Fennoscandia up until recent times. The Indigenous Sámi considered echoing rocks and mountains to be sacred places where spirits could be met and conversed with. This article examines the role of sound reflections in these historical, little-known traditions using source material gathered from archives and old ethnographic accounts. We analyze the source material using concepts developed by sound studies and the philosophy of sound. We also apply a new materialist approach, which allows echoes to be regarded from a perspective more suitable to the source material: as sound energies transforming reflective material bodies into vibrant and interactive more-than-human beings. Moreover, the new materialist approach enables us to outline a philosophical basis for a materialist understanding of sound reflections and reflective material bodies, as well as the acoustic spaces associated with them. The concept of acousphere is proposed to understand this kind of space of correlation, confluence, and interchange between the human and more-than-human worlds.
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