HACKING SOUND SENSORIALITY
(2025)
author(s): Marie Rose Sarri
published in: ArteActa – Journal for Performing Arts and Artistic Research
HACKING SOUND SENSORIALITY_how to build embodied sound objects for electroacoustic music with lofi techniques
Disembodiment is not new and does not only exist because of the current technological reality. It is an experience that various practitioners, in the field of music, experience constantly. The composer/producer/musician/sound designer moves the material. The listener only perceives its virtual representation. How to bridge the gap between the bodily experience of sound creation and its fruition and further (re)creation in the virtual world? By using synesthesia in the creation of an object-based sound method and vocabulary with the use of lofi techniques. A synesthesia of sensory roots to place the body-cosmos at the centre of sound, to make this simulacrum of identity a bridge between the articulate and the inarticulate, between the real and the virtual. Lofi thought, with its techniques for creating and modifying sound, has a new vision of technology, linked to knowledge and memories of the body.
The aim is to design a new vocabulary of tools and methods for the creation of sound objects with different degrees of embodiment. These sound objects will be designed to live in two worlds: in the disembodied world of the virtual and in the material world of corporeal sonority.
The article explores the use of a practical and philosophical hacking that does not colonise the new virtual sound territories, emptying them of resources and meanings, but amplifies them through the semiotics of the ancient territories of the body, in order to make them habitable and fertile.
SOUND/BODY
(2023)
author(s): Petar Mrdjen
published in: Research Catalogue
“My sound body is the ghostly embrace that physically envelops the listener, with acoustic energy. Feel my presence, as I hide in plain sight.”
This exposition explores the role of surround sound in filmmaking, its strength and pitfalls in space-making, as well as its viability as an image-making device.
The author challenges conservative usage of surround sound, advocating for a playful and resistant approach; with the aim to create active and immersive spatial soundscapes where each audience member can experience their own "sweet spot." They reflect on the limitations of traditional cinema sound and express their desire to empower listeners with a dense and rich auditory experience.
By focusing on capturing authentic acoustic spaces, challenging traditional recording practices, and exploring a resistant approach to surround sound; the author highlights the unique relationship between sound, image, and space; and how their interplay can evoke various impressions.
The text delves into the author's artistic approach to working with surround-scapes (surround-soundscapes), highlighting different strategies and providing examples from films and games. Three surround-aesthetics are defined and named, which the author refers to as "rooms." The transformative power of sound is underscored, with a focus on embracing vulnerability and fluidity as sources of strength.
Through the context of foley-practice and surround-scaping; this exposition questions the role and reach of the author's body - a sound body.
The Legacy of Broadcast Stereo Sound: The Short Life of MTS, 1984-2009
(2018)
author(s): David Sedman
published in: Journal of Sonic Studies
Multichannel Television Sound (MTS) is an innovation that brought new dimensions in sound to American television from the 1980s to the 2000s. This article explores the brief history of MTS and its rise to prominence, with a particular focus on both the early “experimental” years of MTS sound and its short-lived “golden era.” The article concludes with an evaluation of the lasting impact of the technological shift from monaural to multichannel sound design. Although there were numerous technical and industrial challenges to MTS sound, its introduction was essential to the development of television sound design prior to the introduction of Digital and Dolby surround sound in the early 2000s.