The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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My Master Documentation (2024) Giuseppe Pisano
The summary of the documentation for my final master evaluation.
open exposition
Can Philosophy Exist? (2024) Zoe Panagiota (aka Betty) Nigianni
Photography with sound and net art, drawing, found folk sculpture with digital drawing, readymades, 2012, 2020, 2021. Accompanied by archival material. The exposition exposes the question of what is artistic research. Usurping the essayist format, which is traditionally associated with research in say the area of philosophy, the exposition formally operates on different levels. I selectively included visual art research material from my own artistic archive, as well as anonymous material that's readily available from the internet and in film archives. In this way, I wanted to emphasise the role of archiving and using archives in the artistic process, as an element of artistic research and artistic production that might involve remediation. Taking that we live in a largely theoretic culture, which means that we use external information systems for storage and retrieval of written, visual and other material, the implication is that art is part of this theoretical system. Moreover, I specifically problematise the notion of value in relation to the visual arts by using the popular media figures of the counterfeit and the impostor. I suggest that some artworks operate as philosophical provocations of the archive. "The artwork just exists", as Frank Stella argued.
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MA: digital demons (2024) Johannes Rydinger
Multimedia exploration of how faith based practices and worldviews can be used and problematized in order to generate documentary film material, video installation and VR-experience that adresses questions of social justice, colonization and the future
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recent publications >

Circus as Practices of Hope: A Philosophy of Circus (2024) Marie-Andrée Robitaille
This exposition provides a spherical exposition of the research processes through a repository of images, texts, and diagrams, and contains the exegesis—a critical textual articulation of the doctoral artistic research project Circus as Practices of Hope: A philosophy of Circus. Abstract My doctoral artistic research project, Circus as Practices of Hope: A Philosophy of Circus, responds to the growing complexities emerging from the convergence of the fourth industrial revolution, the sixth mass extinction, and the eco-socio-political turmoil of our time. What does it mean to be human today? What does it mean to be a circus artist today? How is circus relevant in today’s context? Core to this inquiry is the assertion that although circus arts hold the potential to foster significant knowledge, they simultaneously perpetuate outdated worldviews that restrict their transgressive potential. With this research, I investigate alternatives to regressive models of thoughts and modes of composition, aiming to identify and articulate circus´ inherent epistemic, ontological, and ethical specificities and their relevance for navigating and steering the current planetary paradigm shift. I conducted my research through embodied practices as a circus artist, as a pedagogue, and from the perspective of a human on Earth. My inquiry occurred through Multiverse, an iterative series of compositional performative experiments and discursive activities. I engaged critical posthumanism and neo-materialist philosophies to challenge and evolve my relation to risk, mastery, and virtuosity. The project conceptualizes circus arts as nomadic and fabulatory practices, culminating in a series of artistic, choreographic, and conceptual tools and methods that articulate circus arts within and beyond their disciplinary boundaries. The project advances a philosophy of circus that highlights circus-specific kinetic, aesthetic, and embodied relevancies in today’s context, situating circus arts as hopeful practices for the future. To quote this work: Robitaille, M-A. (2024), Circus as Practices of Hope: A Philosophy of Circus, Documented Artistic Research Project (doctoral thesis), Stockholm University of the Arts. Publication series X Position no. 33 ISSN 2002-603X ; 33 ISBN 978-91-88407-52-8 (print) EISBN 978-91-88407-53-5 (e-publ)
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Artistic Connectivity Unfolding (2024) Falk Hubner, walmeri ribeiro, Elisavet Kalpaxi, Marike Hoekstra, Jessica Renfro, Isil Egrikavuk, Reyhaneh Mirjahani, Katy Beinart, Lizzie Lloyd, Chrystalleni Loizidou, Xenia Tsompanidou, Juriaan Achthoven
This publication presents the outcomes of the Connective Symposium, which took place at Fontys Academy of the Arts in Tilburg, in November 2022. The symposium was the first time that the professorship and research group Artistic Connective Practices, initiated in 2021, opened its work to the international field: We invited practitioners from all over the world to share their work and exchange about the concept of "artistic connectivity". "Artistic Connectivity Unfolding" is an attempt to share the experiences during the symposium with the broader artistic research audience, and to contribute to the body of artistic research work that is socially engaged. The exposition is potentially many things: In part, it is a piece of documentation of the symposium, in part reflections on and proceedings of it. It is also an explorative contribution to our emerging and unfolding discourse of artistic connectivity, — unfinished, fluid and moving — and thus a springboard for our future work on artistic connectivity.
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Lone Wolves Stick Together: Research as a Journey to an Aesthetic Understanding of Immersion and Participation through VR and roleplaying (LARP) (2024) Nadja Lipsyc
This research explores the artistic and critical potentials of using tools from live action roleplaying (larp) to create narrative VR experiences. In particular, it unfolds the conception, physical play and VR play and production of the live action roleplaying (larp) Lone Wolves Stick Together. Inspired by the film Stalker (1979) by Tarkovsky, Lone Wolves Stick Together stages the immersive environment as an omniscient Sphynx-like character that pushes the players to question one another and to introspect. By using larp and video game design knowledge conjugated to cinematic aesthetics, this research project seeks to honor the creative and narrative potentials of immersion and participation. As such, between 2018 and 2023, this research took the form of classic chamber larps, immersive theater experiences, scenography installation, VR larps (including two other projects: The Space Between Us and Ancient Hours) and a final multimedia installation. The artistic methods rely on principles of environmental design, explored physically through production design and ambisonics, and virtually through a highly reactive virtual environment. The research method is based on a constructivist approach where we experiment to find an answer, not the truth. Here, experimentation is not conceptual but aesthetic: knowledge is lived and felt through artistic experience. Centred around VR and within a film and new media context, this research also develops a reflection on the industrial and technological influences on the creative process and their friction with artistic-research.
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