University of Inland Norway

About this portal
INN University has five faculties, and artistic research is part of the research culture within several of them.
The Faculty of Film, TV, and Games (FTVS) researches and offers creative and artistic education in film, TV production, virtual reality, animation and game technology. The faculty has a PhD programme in artistic research in film and related audiovisual arts.
The Faculty of Education (LUP) offers most forms of teacher education, including art and cultural studies.
url:
https://www.inn.no
Recent Issues
-
7. Expositions by staff – 2025
Expositions by staff – 2025
-
6. Peer-reviewed expositions -2024
Expositions by staff, PhD candidates, or students in 2024 that have been formally peer-reviewed.
-
5. Ph.d. in Artistic Research - 2024
Artistic doctoral outcomes from candidates in the Ph.d.-Programme in Artistic Research in Film and Related Audio-Visual Arts, 2024
-
4. Expositions by staff – 2023
This issue is a collection of expositions developed by staff at The Norwegian Film School, The Game School and the TV School, INN, in 2023.
-
3. Ph.d. in Artistic Research - 2023
Artistic doctoral outcomes from candidates in the Ph.d.-Programme in Artistic Research in Film and Related Audio-Visual Arts, 2023
-
2. Expositions by staff and students - 2022
This issue is a collection of expositions developed by staff and master students at The Norwegian Film School, INN, in 2022.
-
1. Artistic Research Fellows - 2019 and earlier
This issue is a collection of documented final results for candidates who graduated from The Norwegian Film School, INN, within the PhD-level Norwegian Artistic Research Fellowship Programme from the programme's inception in 2003 through 2019.
Recent Activities
-
Light from aside: A screenwriter’s perspective in virtual reality
(2023)
author(s): Cecilie Levy
published in: University of Inland Norway
This PhD project in artistic research by Cecilie Levy investigates the language of spatial storytelling in virtual reality through artistic research. Drawing on screenwriting practice and theory, as well as creative documentary approaches such as room-scale virtual reality design, the conceptualisation and partial production of the experience Finding Frida is central to this investigation. In its final form, this single-user, room-scale virtual reality experience will be approximately 20 minutes long; it is intended for general audiences, including those who are unfamiliar with virtual reality.
Beyond the reconstruction of a personal narrative – that of forgotten artist Frida Hansen’s life and art – the experience seeks to combine linear storytelling devices with spatial ‘dreamscapes’, giving the spectator access to the protagonist’s private memory world, through representational spaces.
A vertical slice from the VR experience was presented publicly at The Norwegian Film School and at Qvisten XTND in Oslo, June 2023. The vertical slice is a test-scene in VR that will serve as an illustration for the virtual reality concept, giving an impression of transitions, interactivity, and spatial storytelling. The test can be viewed individually in the VR Lab at the NFS (Norwegian Film School) in Oslo and lasts approximately seven minutes per viewer.
An essay, available at this page, presents the conceptual and creative groundwork for the work-in-progress storytelling in Finding Frida. The essay also seeks to convey insights from a writer’s point of view of the hurdles and challenges of transitioning from temporal to spatial storytelling in virtual reality – and the aligning of narrational and stylistic choices in an experiential, technically complex and innovative form. An appendix provides samples from the script at different stages of development.
-
NUMB - exploring emotionally charged interactions to motivate reflection on non-fiction topics
(2023)
author(s): Elin Festøy
published in: University of Inland Norway
This PhD project in artistic research by Elin Festøy, research fellow at The Norwegian Film School, Innlandet University College, is situated in the field of interactive experiences. Festøy explores how emotionally charged interactions can be used to build trust and communicate non-fiction topics in a way that is more likely to motivate empathy and change. The artistic exploration consists of a consecutive row of conceptual VR experiences. The reflections turn to the role of freedom and agency in interactive experiences and how these can help build a trusting relationship between creator and participant.
-
Refleksjonsnotat - Masterprosjekt
(2023)
author(s): Magnus Lysbakken
published in: University of Inland Norway
The project diary of my final thesis film at The Norwegian Film School
-
Stedet renner gjennom meg
(2023)
author(s): Trond Lossius
published in: University of Inland Norway
Denne siden er et vedlegg til boka «jeg TENKTE ikke at jeg skulle helle LEIRE på GULVET for å lage en god LYD ...», og dokumenterer Trond Lossius sitt lydarbeid sommeren 2021. Dette var et av flere bidrag til Katrine Køster Holsts prosjekt «Leirens kollaps – derhen og derfra» som i tillegg til ovennevnte bokutgivelse også bestod av utstilling og seminar ved Senter for keramisk kunst, Ringebu Prestegård, gjennomført i perioden 2020-2021.
-
Ways of expression: the impact of VFX technology on modern storytelling in film and interactive media production.
(2023)
author(s): Rafal Hanzl
published in: University of Inland Norway
The rapid development and adoption of digital technology expanded horizons of creativity and opened new artistic frontiers. The broad array of options can potentially have a negative effect, however, as artists can become overwhelmed by the means of expression enabled by new methods they could never have imagined were possible.
Visual communication assists storytelling and should be used precisely to emphasize the desired features of a story. In filmmaking, visual effects (VFX) should serve as a creative instrument to strengthen the story and artistic vision and communicate the desired idea to the audience. Using VFX in planning and developing the implementation of artistic ideas can play a key role in contemporary art as well. This challenge of visual communication is all the more noticeable in an emerging medium of virtual reality. I argue that VFX tools facilitates solving artistic problems in the majority of creative activities.
My project investigates the creative and artistic potential of the tools of digital manipulation. The research focuses on two key artistic creations: a feature documentary “In touch” and a virtual reality installation for the Lodz Philharmonic “The Road to Excellence”. Through artistic experiments performed in these two projects, I develop innovative creative methods for a new creative profession in the film and interactive media industry: a digital visual designer. My aim was to explore how this new artistic collaborator contributes to the visual universe of the artistic creation.