The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
The Interview as Convergent Point - Between Qualitative Research and Performance Art
(2025)
Inga Gerner Nielsen
The article unfolds how the combination of qualitative research and immersive performance has given Inga Gerner Nielsen insight into her audience's aesthetic perception and imaginary realm in a performance installation. It sets out by stating that to ask an audience open questions about a performance only provides testimony of the after-rationalizations of their experience. The author introduces a phenomenological interview method, which draws on sense-memory techniques directing the interviewee to produce thick descriptions; actualizing the lived experience in the interview instead. In response to Norman K. Denzin's call for a performative dialogical social science, she argues why interview material should be conceptualized as performance and how working artistically with the interview setup can serve to highlight the inherent power dynamics. The article ends with examples showing how the interview was turned into a central immersive element of Inga Gerner Nielsen ́s artworks.
Patches of Time (PoT): Performing Memory through photographic (re)construction..
(2025)
Lawrence Agbetsise
This study examines the relationship between the narratives in audio-visual artwork and the temporality of historical preservation within sociocultural contexts of destruction and re-construction, and rusting, through the concept of Sankofa. The series of photographic artworks titled “Patches of Time” delves into the socio-cultural fabric of memory, historical sites, forest, and the contemporary reconstruction of the past. Together with the written content, I show various forms of media such as photos, sound files and videos that reveal different aspects of the audio-visual practice. The photos and sound compositions are discussed here as ways of doing and making, exposing the experiences that hold aesthetic qualities and a sense of the sublime. The materiality of the photos and soundscapes mirrors an archaeological process, where remnants of the past are not only recovered but also recontextualized within contemporary sociocultural frameworks. Specifically, I investigate the integration of destruction and re-construction which aligns with Walter Benjamin’s notion that reproduction destabilizes traditional narratives, offering opportunities for reimagining history, and reshapes the aura of cultural artifacts. The destruction and re-construction of these photos impacts the narrative gestures of going back and starting anew (Sankofa). The study aims to observe the interconnectedness of art, memory and the mind as historical sites and explore the potential for re-imaging the nature of audio-photographic art.
recent publications
Disembodied prosthetics
(2025)
Thorolf Thuestad
Exploring how artistic experience can be influenced by mimetic recognition of human motion patterns in non-representative kinetic figures.
This project investigates imbuing non-representational kinetic figures with human-like movement patterns and examines how these characteristics can modulate the expe rience of such figure(s). The investigation explores whether these motion patterns may facilitate mimetic recognition of human movement patterns and whether such recognition can intensify onlooker engagement with the figure(s) by eliciting affective and emotional responses. Of particular interest is evoking experiences of kinship and relation between humans and non-humans and proposing that the figures’ actions be experienced as an expression of intent on the part of the figures.
These topics are approached as artistic motivation and guiding principles for artistic creation and experimentation.
Glimpsing Speculative Utopias: Envisioning Futures
(2025)
Amna Qureshi
This exposition explores the concept of speculative utopias within artistic research, offering glimpses into potential futures at the intersection of artistic imagination and futures thinking. Developed as textual concepts, these speculative utopias serve as vehicles for envisioning inclusive and sustainable futures, addressing complex socio-economic, cultural, and environmental challenges. The study employs a multidisciplinary approach by integrating aerial photography of Iceland’s landscapes with futures thinking methodologies and artistic research practices. These photographs function not merely as documentation but as speculative utopias that prompt critical reflection on climate adaptation, socio-political transformation, and public engagement. A unique aspect of the research is the use of artificial intelligence (ChatGPT), which supported iterative narrative development and reflexive inquiry. Through this exploration, the research offers alternative visions for resilient futures catalysing transformative dialogue and deepening reflection on the politics of the present while imagining possibilities for the world to come.
Language in AI Art: Encoding, Folding and Transforming
(2025)
Garrett Lynch IRL
This article discusses four artworks that employ artificial intelligence (AI) as practice as research (PaR) by artist Garrett Lynch IRL. These are: I’m not Garrett Lynch IRL – DoppelGANger Portraits (2021), a series of Generative Adversarial Network (GAN) portraits; TheLastStraw (2021–23), a performative generative artwork for social media; Flag for States of Damage (2018), a performative mixed-reality artwork for the web and The Traveller (2024), a four-channel video installation with artefacts.
The objective of the works is two-fold. Firstly, each artwork’s use of AI is distinct yet is intended to form part of a broad ongoing exploration of how networks can be transformative to art practice. The works maintain that AI is a form of network that enables emergence. Not the emergence of intelligence as defined in the field of AI, but instead in the context of art theory a manner in which artworks are expanded, extended or activated beyond their artist/author defined forms. AI as a network is therefore defined as both the generative adversarial network, the input, employed in the formation of the work and the resulting network of artist, artwork and audience that emerges when a work is expanded, extended or activated. Secondly, instrumental in facilitating AI as a network is the use of language as a combined form of encoding and performative utterance (Austin, 2018). Building on a fundamental basis of computing that all digital media is reducible to language, code, and numbers as well as a basis of communication theory that language is a social construct, the works explore language as both form of representation and communication between human and machine. Language enables a process of folding (O’Sullivan, 2005) or flipping (Sloan, 2012) of concepts, media and artefacts between ‘virtual’ and ‘real’ spaces, between digital and materialised forms.