The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Performative paradigm for businesses (2025) Lorena Croceri
The concept of performativity applied to liminal transformations because creative business mentoring needs more depth. Creatives, researchers and innovatives entrepreneurs do not fit into certain cathegories so they need a well grounded paradigm that can be differentiated both from rationalistics approaches and spiritual ones.
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Psychoformism: A New Artistic Style Unifying Form, Emotion, and Energy in Aesthetic Expression (2025) Babak Abdullayev
This research introduces Psychoformism, an innovative artistic style synthesizing form, emotion, and subconscious energy into a unified aesthetic expression. Positioned within the broader discourse of art history, Psychoformism proposes a fluid, dynamic visual language that transcends traditional bodily representation. The style aims to shift the viewer's role from passive observer to active participant by visually embodying internal emotional states as forms that emerge from subconscious energies. Psychoformism thus provides a conceptual and practical framework for exploring deeper psychological engagement and subjective perception within aesthetic experiences. As proposed by the author, “Form is emotion itself; emotion emerges from within the body and transforms directly into visual form.” (A. Babak, 2025)
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コスプレ ko su pu re — Ti dedico corpo e animæ (2025) Gloria Furlan
This research explores the phenomenon of Cosplay as experienced by Cosplayers themselves through a subjective lens. A project that stems from specific personal attitudes and inclinations to the practice of Cosplay — コスプレ kosupure — in relation to japanese entertainment media. The focus of the analysis resides in individuals influenced to the point of bordering on obsession, surrounded by characters from works of Japanese animation, illustration and graphics — Anime, Manga and RPG — culminating in the practice of donating one’s body through the practice of interpretation, assimilation and appropriation. Consistencies and idiosyncrasies between assumptions and experience are addressed starting from Japanese imagery, cultivated by years of tactile and vivid experience of this practice as carried out in Italy. The impact and perceived impact of the journey facilitated a firsthand, lived experience through my month-long stay in Toshima, one of Tokyo’s twenty three special districts. The reiteration of this practice in the country accredited for the birth and export of Cosplay, put to test the skills and preconceptions developed over years of experience and virtual exploration. Analyzed the ideological presuppositions set forth by Luca Vanzella in Cosplay culture: fenomenologia dei costume players italiani, found within my personal experience in Italy, the same were used as a key to reading and interpreting the experience in Japan, analyzing points of contact and divergence. Through this paper I wish to document the vivid aspects of a research at a still embryonic state, without rushing to judgment. A vision that is not intended to be faithful to reality as a focused image, but rather as the perception of light imprinted in the first impact with the retina. It represents, in its essence, an investigation that reports testimonies and subjective experiences, exploring with individuals the value placed on their choice of character, the reasons for choosing to lend one’s body to such practice. The unambiguous presence of the self, versus, the assumptions of loss of identity and desire for escape in the link between Cosplayer, performance act and self-perception. Analyzing the relational dynamics between Cosplayers and those shared personas, with a focus on the figure of the otaku and the way it relates to this practice. This printed object consists of 2 main parts; the first visual and graphic and the second textual and theoretical. Bound together by the “japanese stab binding” technique, that has been appropriated in correlation to the practice of Cosplay. Becoming not only a physical link, but also a key conceptual and graphic element. Giving body and matter to the characters that make up the term Cosplay.
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The Invisible Women & the myth of the photographic truth (2025) Henriëtte Maria Giovanna Siemons
Thesis of the Royal Academy of Art, The Hague, 2023-BA Photography This is the search for what is left of the myth of the Witte Wieven, in the landscapes of the Netherlands. Historically there are theories about who the witte wieven were, and still are. One of them is that they once were wise female herbalists and healers. It was said they had the gift for looking into the future. Another theory is that they stem from forest spirits and goddesses, something our neighbouring countries still believe. In the Netherlands the collective memory of the women is based on the image of scary ghosts, witches or mist figures. History tells us something different. I use the folktales as a guide and travel to the places mentioned. Strongly intertwined with the history of the Dutch landscapes, ancient nature and the east of the Netherlands, the witte wieven show the magical side of this ‘rational’ country. As the search continues, some themes keep recurring: the memory of the landscapes, the importance of female voices in storytelling and their structural silencing throughout history. Clues, maps and the original folktales guide me to fairy tale- like encounters and push me to reflect on fact, fiction and the space in between. Using the camera to document the remnants of this myth, another world is created where the borders of what is ‘real’ fade. A new narrative where they are being remembered in a way they still have their magic. To keep the witte wieven close, I started to collect materials from the places where the witte wieven live: pebbles, twigs and water. Trying to conserve and protect the memories they have in them. The spirits of the women are still there to be found in flowers, trees and rocks. It is important for us to remember, for the women and their story will not fade away over time.
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The House As An Ecosystem (2025) Wies Mobach
Thesis of the Royal Academy of Art, The Hague, 2022 BA Interactive Media Design Absorbed by squares and straight lines, I am separated from my nature. By producing and consuming, we waste natural sources, till the point that the Earth can’t keep up any longer. What can we learn from the billion-year-old underground network of nature? Fungi might be mostly invisible but ever-present to feed, defend and break down all we ever are and will be. In the house as an ecosystem, I image a space for harmonious orchestrated chaos, connecting life and mediating resources embracing all streams by collaborating with fungi to understand that we are more than one.
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The Forgotten Sense : How materials evoke tactility (2025) Mae Alderliesten
Thesis of the Royal Academy of Art, The Hague, 2022 MA Interior Architecture (INSIDE) The most valued value of architecture, houses, interiors today is on an aesthetic level: we appreciate what we see. That can be the shape of a building or the material used. What is missing in the discourse on (interior) architecture are the other senses while they might have more impact on the users.  I find myself adding this extra step in the process of designing a space based on the user experience. While we now look at the space with hygiene and durability in mind, I wonder how to bring along this sensations into the experience of space. And how this step can provide a comforting, healing or stimulating environment.  With a series of sense enhancing objects I would like to reintroduce tactility to spaces where there is a demand for tactility through texture, touch and sensations. Choice of materials will influence how a space is experienced which in turn could affect how users deal with their emotions. As a designer, I feel the urge to address this emphasis of material choice and in this way contribute to a sensorially fulfilling experience for the user and add this extra layer of comfort/support through an exploration of materials and textures. 
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