The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Iceland University of the Arts - Welcome to RC (2026) Sigmundur Pall Freysteinsson
This exposition gathers all the essential information needed to get started with the Research Catalogue (RC) platform at the Iceland University of the Arts (IUA). It offers a clear overview of how to create a profile, start an exposition, and navigate the basic functions of the platform. The goal is to provide staff with a central reference point for working with RC in the context of artistic research and institutional use.
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THE BIRDSONG TRILOGY (2026) Lise Hovik
The Birdsong Trilogy is inspired by the playing and singing life of birds. Teater Fot has created three worlds of birdlife, Sparrow, Nightingale & Woodpecker, where the children are allowed, in different ways, to take part in the theatre, dance and music. Verbal language is not in focus, rather the language of listening, movement and music. Audience participation is adjusted to the needs of the different age groups and their specific play culture. This does not always mean bodily interaction, but rather that contact and communicative musicality is attended to. The questions of social relations and interactions in art and with children have been discussed throughout the whole project. The Birdsong Trilogy was coproduced with the regional theatre Trøndelag Teater in 2012, and Sparrow have toured internationally (America, China, South Africa, Italy, Finland). Teater Fot has been one of five companies to take part in the artistic research project SceSam - Interactive dramaturgies in performing arts for children (scesam.no), from 2012-16. Read more about The SceSam artistic research project, including The Birdsong Trilogy: Nagel, L., & Hovik, L. (2016). The SceSam Project – Interactive dramaturgies in performing arts for children. Youth Theatre Journal, 30 (2), 1-22. doi: https://www.tandfonline.com/doi/full/10.1080/08929092.2016.1225611 Hovik, Lise (2015). Din lytting skal være din sang. Om inntoning, lytting og interaktivitet i scenekunst for små barn. I Strømsøe & Hammer (red.) Drama og skapende prosesser i barnehagen. Fagbokforlaget. (193-209).
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In the Mirror of Care Work (2026) Inga Gerner Nielsen
In the Mirror of Care Work researches skills within Nordic interactive performance practices. Using the mirror as a metaphor for visualisation and connection, artist Inga Gerner Nielsen brings into conversation the work of nurses and interactive performers. By inviting in the perspectives of care workers and looking into the history of their profession, Inga engages in discussions about the politics, mythologies and poetics of her own field. What do we see when we look in the mirror, and when that mirror is a nurse? Do we, as performers – like the nurses were once said to – abide by the feeling of a calling? Does this involve a kind of spiritual care for our audience? And what of the nurses’ working conditions should we perhaps try to adopt as (care giving) performers? The project visited Stockholm (MDT) in September 2023 and Helsinki in January 2024 in a two-day symposium to meet and exchange with local artists about the aspect of care work in their artistic practice . The project is based in a long-term collaboration with the nursing school at UCN Hjørring & Thisted in the north of Denmark. Together with teacher of the History of Nursing, Helle Kronborg Krogsgaard, Inga gerner Nielsen is developing ways of integrating interative performance excersices and visual art into the teaching of 1.st, 4th and 7th semester nursing students.
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Akustický plenér: zvukoprostorová poslechová zkušenost jako východisko hudební kompozice (2026) Slavomír Hořínka
Pětice skladatelů – pedagog, tři studenti a jedna studentka se vydali naslouchat zvukové krajině polského předhůří Krkonoš, aby zkoumali vliv subjektivní percepce na výslednou podobu skladby. Nejdříve zaznamenávali své zvukoprostorové poslechové zkušenosti graficky do skicáků. Vzápětí formulovali tvůrčí záměry skladeb pro komorní ansámbl, které z těchto zkušeností vycházejí. V následujících čtyřech měsících zkomponovali studie s vědomím, že jsou určeny ke studiové realizaci. Kompoziční studie poté sami nahráli a celý proces společně reflektovali. Předložený text vstupuje do kontextu akustické ekologie, instrumentální syntézy a počítačem podporované skladby. Navazuje na kontinuální umělecký výzkum na katedře skladby HAMU v oblasti zvuku a prostoru a tvůrčích aplikací výsledků. Jeho cílem je prozkoumávat vztahy mezi subjektivní zvukoprostorovou zkušeností, volbou kompozičních strategií a výslednou podobou skladby. Five composers – one teacher and four students – set out to listen to the soundscape of the Polish foothills of the Giant Mountains in order to explore the influence of subjective perception on the final shape of a composition. First, they noted down their sound-spatial listening experiences graphically in sketchbooks. They then formulated creative ideas for chamber ensemble compositions based on these experiences. Over the next four months, they wrote compositional studies with the intention of recording them in the studio. They then recorded the studies themselves and reflected on the entire process together. The presented text enters the context of acoustic ecology, instrumental synthesis, and computer-assisted composition. It builds on continuous artistic research at the Department of Composition at HAMU in the field of sound and space and the creative application of the results. Its goal is to explore the relationships between subjective sound-spatial experience, the choice of compositional strategies, and the resulting shape of the composition.
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Demolish Monsters on the Rocks: Prompting Through an Ensemble (2026) bruce gilchrist
As interaction with corporate artificial intelligence increasingly becomes a precondition for contemporary life, artists need to see beyond Generative AI (GenAI) technology as a discrete tool that makes generic products. Instead, they can imagine combinatorial approaches and conceptual frameworks for AI-enabled artworks. Through my practice-based research, the act of prompting multimodal GenAI models has been informed by comprehending an assemblage as a “framework of instruction” held together through poetic alliances, within which the output from one component feeds the process of another. Practical experiments explored an interrelation of body, text, and predictive technology, where an algorithmic prediction of human action conjured “biometric poetry” that was used to stimulate a language model. Working with archival film footage and digital puppets animated with motion-capture files gave rise to the idea of a camera’s field of view – with its bounded contents acting like a key – eliciting value from a language model in a novel form of story making. Potential erroneous inferences were perceived as a new form of chance operation and a characteristic of algorithmic remix as defined by Steve F. Anderson. This method has been further developed in a project that combines performance, waste material, object recognition, and a language model to explore how the manipulation of garbage can be rationalised by a machine to produce poetic texts as a commentary to action portrayed on a screen.
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In Sync With A Machine (2026) Ilja Mirsky, Leonid Berov, Gunter Loesel
This paper delves into the dynamics and dramaturgical specifications of ANA, a theatrical installation engineered for co-creating narratives in a dialogic process with individual users. ANA embodies a collaborative storytelling environment that is used to communicate narrative and emotional information through multiple modalities, thereby bringing into focus an unexpectedly human essence in a human-machine interaction. Integrating GPT-4, emotion-recognition algorithms and a simulation of its own affective state, ANA engages users in a 10-minute interaction, fostering an immersive narrative exchange where the affective dimension of collaborative storytelling takes precedence. This paper explores the specific challenges of prompt design in this setting, focusing on the concept of emotional attuning, the feeling of being “in sync” with a machine throughout the interaction. Through an analytical lens encompassing cognitive science, philosophy of mind, and prompting techniques, the authors describe and reflect practices of employing multimodal sensorial data such as emotion recognition, and dramatic considerations, into the process of designing prompts. They also describe and reflect on their attempts to establish a form of meta-communication with the machine about the emotional aspects of the experience. By focusing on dramaturgical and improvisational strategies, this paper underscores the pivotal significance of emotional attunement and multimodal communication in fostering intimate technological engagement.
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