The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
Painting as satire
(2025)
John Hogan
Satire is conceptualised as culturally charge, holding potentially powerful effects and impact. satire as painting provokes critical reflection on authorities, tackles values, dogmas, and taboos, disturbs power relations, and plays with cultural forms and identities. Bad news is seemingly everywhere, the is the place were satire exists. my practice utilises the codes of satire: analogy, parody, subversion, and irony, and realised through graphic elements; signs symbols, and icons, to apportion strength of meaning in my work through the lens of critique and entertainment.
Orange Work
(2025)
Adam Taylor
Solo exhibition during DesignMarch 2024, Iceland's design week, presenting research into the history of anti-capitalist graphic design from Freetown Christiania (Copenhagen, Denmark). The installation consisted of twenty poster designs & a participatory area where guests could create their own contributions.
Poster-making was orange work
(2025)
Adam Taylor
Exhibition essay & reproductions of posters to accompany the exhibition "Orange Work" at Nullið Gallery during DesignMarch 2024, Iceland's design week.
recent publications
Decatastrophizing Failure Through Playfulness
(2025)
Nicholas Cornia, Arabella Pare
This is an invitation to generate your own article about playfulness and its power to reconceive failure in artistic research, through a simple game of chance and knowledge. This text contextualises the game within the experiences of the authors, researchers at Orpheus Instituut, who have been engaged in creating explorative spaces for new types of collaboration, using the principles of playfulness. Through a combination of artistic and theoretical work and practical experience with iterative case studies in which game mechanics are tested, refined, and tested again, the authors are engaged in a process of discovery within a “magic circle”. Open-ended experimentation and collaboration are central areas of focus. Failure is re-conceived as a learning process and its catastrophic effects are integrated into the make-believe space of the game, while the insights and experiences drawn from these failures are retained once we step out of the magic circle.
Collaborative Filmmaking - Filmdevising
(2025)
Ylva Gustavsson
This is the first part of the artistic research project Collaborative Filmmaking. It was made during a series of workshops in the period 2014-2016. The aim was to use devising, a way of working non-hierarchical in the performing arts, as a method for Filmmaking.
Halo of Shame
(2025)
Dler Mariam Dalo
Språktap er en vanlig konsekvens av okkupasjon, fordriving og flukt. I Halo of Shame utforsker Shwan Dler Qaradaki hvordan den politiske undertrykkelsen av kurdisk – hans morsmål - har formet hans kunstneriske praksis. Med inspirasjon fra både vestlig klassisk kunst og islamsk miniatyrkunst skaper han et visuelt uttrykk som balanserer mellom øst og vest, fortid og nåtid, objekt og subjekt. Gjennom dette arbeidet utvikler han et dekolonialt bildespråk som kan romme de komplekse lagene av identitet, erfaring og motstand.
Veiledere:
Tiril Schrøder: 2021-2025
Merete Røstad: 2021-2023
Ane Hjort Guttu: 2023-2025
Web disegner: Ellen Palmeira
Bilder, video, tekst og tegninger: Shwan Dler Qaradaki