The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Joining Junipers (2025) Annette Arlander
This exposition or archive is a work in progress, under construction, for gathering material of encounters with junipers.
open exposition
XRW (Implicature) (2025) Zoe Panagiota (aka Betty) Nigianni
50 A3 drawings black and coloured markers, including: 3 A3 collages on paper with newspaper cutouts and printed photos. 12 A4 drawings on paper with coloured markers, glued on A3 paper + 1 A3 with black ballpoint pen and markers, glued on A3 paper. 13 A3 drawings on paper with black marker, and red, pale blue, gold, pink and orange markers +1 A3 two-sided. 17 A3 drawings on paper with coloured markers. 1 drawing on sketchbook cover with red nail polish. 1 text drawing on sketchbook cover inside. 1 drawing on sketchbook cover back inside with black, orange and gold markers. 22 A4 drawings with ballpoint pen. Some of the above is preparatory work for 4 large prints and 13 paintings. The 12 A4 glued on A3 are preparatory work for a collage on panel. I made the art between 2023-2024, from the perspective of the observer. Most of the research material came out of crime and fraud reports. I started writing the blog afterwards, since the summer of 2024. I adopted the visual vocabulary of the graphic novel, which I partly studied and read a lot about, looking at different graphic artists' work, when I was attending classes at the University of Malmo, Sweden, in 2012, to familiarise myself with elements of game design. Much of this work is, amongst other, about children. I wanted to emphasise that, by intentionally applying stylistic elements from children's drawings, in a naive and loose architectural composition, using heavily the black marker and stick figures. Adopting this visual approach, I also wanted to evoke a comically sharp twist, as satirical comment, in the British tradition of political satire, to the otherwise dark subject matter. Finally, the artistic style refers to the populist character of actors, mainly far right of the XRW, but also others. The text is written like a trip-hop song. I use heavily popular culture signifiers, names of fictional characters from film, television, music and painting, as reference to actual individuals. Parts of the analysis is inspired by Saul Kripke's interpretation of Wittgenstein's example of mathematical calculation. I used plenty of popular and less popular literary and philosophical references, for the visual art and in the writing. Saul Aaron Kripke was the inventor of the possible worlds philosophical hypothesis, which was seminal for philosophers working in the area of contemporary analytic metaphysics, including the theory of counterparts and the theory of names. He died in 2022. Lauren Berlant was a cultural theorist and gender studies scholar. She died in 2021. In the style of art, I was inspired by Jean-Michel Basquiat's drawings and paintings, which are laden with input from popular media sources, like jazz music and television, recorded in an automatic and naive drawing manner, turned into abstracted paintings. For Nikos ('Rama', 'Mr X'), Filip ('Philip'), and Brandon - August, September, and October 2024. For "Daddy G" and 'Eric' ("Her Man") - December 2024, January 2025. Who are not politicians, but are doing something political, so they must take care. See also exposition "The Loot", under 'Art and Activism Exposed as Research Blog'.
open exposition
O Corpo que Nunca Foi (2025) Giselle Hinterholz
Este projeto nasceu de um desconforto antigo, mas só encontrou forma quando o corpo — finalmente — começou a falar. Um corpo que, por anos, foi moldado pela obediência, pela culpa, pela contenção. Um corpo que serviu mais para agradar do que para existir. O Corpo que Nunca Foi não é apenas uma instalação visual. É uma travessia. Cada moldura carrega fragmentos de uma história interrompida, silenciada, violentada — mas que, ao ser contada, transforma-se em matéria de resistência. As peças não são ilustrações da dor. São gestos de enfrentamento. São corpos simbólicos criados a partir de camadas de memória, de experiências vividas, de feridas abertas e cicatrizes mal formadas. Há nelas vestígios de abandono, de fuga, de abuso, de ausência de proteção. Mas há também outra coisa: o impulso de continuar. O projeto parte de histórias profundamente pessoais, mas oferece um espelho onde outras mulheres possam reconhecer as suas próprias trajetórias — sem medo, sem vergonha, sem a culpa herdada de séculos de silêncio. Aqui, a arte não quer consolar. Quer escancarar o que foi escondido, nomear o que foi abafado, e abrir espaço para outras existências possíveis. Mais do que um processo de cura, este projeto é um rito de insurgência contra os mecanismos que perpetuam a dor como destino. Aqui, a matéria ferida se ergue como discurso.
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HACKING SOUND SENSORIALITY (2025) Marie Rose Sarri
HACKING SOUND SENSORIALITY_how to build embodied sound objects for electroacoustic music with lofi techniques Disembodiment is not new and does not only exist because of the current technological reality. It is an experience that various practitioners, in the field of music, experience constantly. The composer/producer/musician/sound designer moves the material. The listener only perceives its virtual representation. How to bridge the gap between the bodily experience of sound creation and its fruition and further (re)creation in the virtual world? By using synesthesia in the creation of an object-based sound method and vocabulary with the use of lofi techniques. A synesthesia of sensory roots to place the body-cosmos at the centre of sound, to make this simulacrum of identity a bridge between the articulate and the inarticulate, between the real and the virtual. Lofi thought, with its techniques for creating and modifying sound, has a new vision of technology, linked to knowledge and memories of the body. The aim is to design a new vocabulary of tools and methods for the creation of sound objects with different degrees of embodiment. These sound objects will be designed to live in two worlds: in the disembodied world of the virtual and in the material world of corporeal sonority. The article explores the use of a practical and philosophical hacking that does not colonise the new virtual sound territories, emptying them of resources and meanings, but amplifies them through the semiotics of the ancient territories of the body, in order to make them habitable and fertile.
open exposition
Ruce v digitálním obraze: materialita tapisérií v autorském dokumentárním filmu (2025) Petr Vasku
In this exposition, I invite you to the process of research carried out in the tapestry manufactory in Valašské Meziříčí. It aims to find out how to convey tapestries' craftsmanship, mediality and materiality through filming and post-production. The theme of transformation is essential: the transformation of the tapestry into a film image, but also the transformation of painting or graphics, which were the precursors of the tapestries woven in the manufactory. I am also looking for ways to use a primarily representational medium to achieve an effect of presence through materiality and corporeality. In my research, I interlace observational passages with stylized ones that emerge from a creative dialogue between the materiality of different media, artistic techniques, or post-production interventions. These methods can deepen not only the viewer's experience but also the documentary testimony and convey an almost tactile encounter with the filmed reality. Finally, based on practical experience, I distinguish working with materiality in film into three analytical cuts. V této expozici zvu do procesu výzkumu, jak skrze natáčení a postprodukci filmu o gobelínové manufaktuře ve Valašském Meziříčí zprostředkovat řemeslnost, medialitu a materialitu tapisérií a recipročně i filmové technologie. Podstatným je tedy téma proměny. Proměny tapisérie ve filmový obraz, ale i proměny malby či grafiky, které byly předobrazem v manufaktuře utkaných tapisérií. Paralelně hledám možnosti, jak pomocí média, které je primárně reprezentativní, docílit skrz materialitu a tělesnost účinku prezence. Ve výzkumu střídám observační pasáže se stylizovanými, které vzešly z tvůrčího dialogu materialit odlišných médií, výtvarných technik či postprodukčních zásahů. Tyto metody mohou prohloubit nejen divácký prožitek, ale i dokumentární výpověď a zprostředkovat až taktilní setkání s natáčenou skutečností. Nakonec na základě praktické zkušenosti rozlišuji práci s materialitou ve filmu do tří analytických řezů.
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A Terceira Mão/ The Third Hand (2025) Carolina Albuquerque
Este ensaio tem como objetivo apresentar uma reflexão, em forma de registro de memórias sobre as experiências relacionadas à obra "Terceira Mão", tanto em seu aspecto simbólico quanto em sua materialidade. Esta investigação artística insere-se no contexto do doutoramento em Artes Plásticas na Universidade do Porto. A primeira mão segura a matéria, o tocável A segunda mão segura o espírito, o sensível A terceira mão segura a todos nós, é o que todos temos em comum. Segura eu, você e o outro, em uma rede de tafetá, ligados à terceira mão e a todos. Os olhos ligam a percepção do material com o sensível espiritual. Percepção simbólica visual. Olhar para o interior. Ver além do visível. Toque etéreo. Gesto de benção. ---------------------------------------------------------------------------------- This essay aims to reflect, in the form of a memoir, on the experiences related to the work Third Hand, both in its symbolic aspect and materiality. This artistic research is part of the context of my doctorate in Plastic Arts at the University of Porto. The first hand holds matter, the tangible The second hand holds the spirit, the sensitive The third hand holds us all, it's what we have in common. It holds me, you, and the other in a taffeta net, connected to the third hand and everyone. The eyes connect the perception of the material with the sensitive spiritual. Visual symbolic perception. Looking inwards. Seeing beyond the visible. Ethereal touch. A gesture of blessing.
open exposition

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