The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Performative paradigm for businesses (2025) Lorena Croceri
The concept of performativity applied to liminal transformations because creative business mentoring needs more depth. Creatives, researchers and innovatives entrepreneurs do not fit into certain cathegories so they need a well grounded paradigm that can be differentiated both from rationalistics approaches and spiritual ones.
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Psychoformism: A New Artistic Style Unifying Form, Emotion, and Energy in Aesthetic Expression (2025) Babak Abdullayev
This research introduces Psychoformism, an innovative artistic style synthesizing form, emotion, and subconscious energy into a unified aesthetic expression. Positioned within the broader discourse of art history, Psychoformism proposes a fluid, dynamic visual language that transcends traditional bodily representation. The style aims to shift the viewer's role from passive observer to active participant by visually embodying internal emotional states as forms that emerge from subconscious energies. Psychoformism thus provides a conceptual and practical framework for exploring deeper psychological engagement and subjective perception within aesthetic experiences. As proposed by the author, “Form is emotion itself; emotion emerges from within the body and transforms directly into visual form.” (A. Babak, 2025)
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コスプレ ko su pu re — Ti dedico corpo e animæ (2025) Gloria Furlan
This research explores the phenomenon of Cosplay as experienced by Cosplayers themselves through a subjective lens. A project that stems from specific personal attitudes and inclinations to the practice of Cosplay — コスプレ kosupure — in relation to japanese entertainment media. The focus of the analysis resides in individuals influenced to the point of bordering on obsession, surrounded by characters from works of Japanese animation, illustration and graphics — Anime, Manga and RPG — culminating in the practice of donating one’s body through the practice of interpretation, assimilation and appropriation. Consistencies and idiosyncrasies between assumptions and experience are addressed starting from Japanese imagery, cultivated by years of tactile and vivid experience of this practice as carried out in Italy. The impact and perceived impact of the journey facilitated a firsthand, lived experience through my month-long stay in Toshima, one of Tokyo’s twenty three special districts. The reiteration of this practice in the country accredited for the birth and export of Cosplay, put to test the skills and preconceptions developed over years of experience and virtual exploration. Analyzed the ideological presuppositions set forth by Luca Vanzella in Cosplay culture: fenomenologia dei costume players italiani, found within my personal experience in Italy, the same were used as a key to reading and interpreting the experience in Japan, analyzing points of contact and divergence. Through this paper I wish to document the vivid aspects of a research at a still embryonic state, without rushing to judgment. A vision that is not intended to be faithful to reality as a focused image, but rather as the perception of light imprinted in the first impact with the retina. It represents, in its essence, an investigation that reports testimonies and subjective experiences, exploring with individuals the value placed on their choice of character, the reasons for choosing to lend one’s body to such practice. The unambiguous presence of the self, versus, the assumptions of loss of identity and desire for escape in the link between Cosplayer, performance act and self-perception. Analyzing the relational dynamics between Cosplayers and those shared personas, with a focus on the figure of the otaku and the way it relates to this practice. This printed object consists of 2 main parts; the first visual and graphic and the second textual and theoretical. Bound together by the “japanese stab binding” technique, that has been appropriated in correlation to the practice of Cosplay. Becoming not only a physical link, but also a key conceptual and graphic element. Giving body and matter to the characters that make up the term Cosplay.
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Spirit and the Machine, the Curious Case of Spider's Transformation into a Digital Ghost* (2025) Jeroen Zwaap
*Thesis is written in Dutch! "Spirit and the Machine, the Curious Case of Spider's Transformation into a Digital Ghost" is a research paper that explores themes of technology, voyeurism, and identity through the experiences of the characters Spider and Nachtdonker. Using a fictional story as its medium, the paper follows the journey of the voyeur Spider, who becomes trapped in their own desires and seeks the help of retired psychoanalyst Nachtdonker. Through a dialogue of monologues between the two, the paper explores the impact of technology on human consciousness and relations, the system of networked cameras as an extension of the Self, the power dynamics of voyeurism between observer / observed, and the desire to look without being seen in the 'face of ubiquitous surveillance and control. The paper's experimental structure employs fragmented timelines and various text types to convey Spider's and Nachtdonker's experiences and perspectives. The nonlinear stream of consciousness and poetic language invites readers to engage with the text on multiple levels, allowing a more nuanced exploration of the themes. Through its approach, "Spirit and Machine" challenges blurs the boundaries between fiction and nonfiction. It offers a fresh perspective on the complex interconnectedness between desire, intimacy, technology, power dynamics between observer / observed, surveillance, and voyeurism. This adds a layer of depth and complexity to the exploration of the themes, highlighting the psychological and emotional aspects of technology use that are often overlooked in discussions of surveillance and voyeurism.
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Sensing Electricity: Electricity in architectural space (2025) Tom Šebestíková
Thesis of the Royal Academy of Art, The Hague, 2022 Master Interior Architecture (INSIDE) From my own experience, I use electricity every day. Energy prices are rising and the need for more sustainable electricity is rising. As an architect, I'm questioning, how is it possible that I as a user of electricity can't sense further than a switch. The usage of electricity in architectural space is lacking sensation and understanding. In my research I'm taking a journey through the history of electricity, trying to understand the principles of electric power. With this, I'm recreating multiple simple models demonstrating the presence of electricity. These models would eventually help me in designing architectural interventions I've placed at Maasvlakte as a location for electricity generation and innovation.
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Rubberneckers (2025) Joana Dos Santos Almeida
Thesis of the Royal Academy of Art, The Hague, 2023 BA Fine Arts This Thesis is comprised of a series of chapters, which combine personal observations and analysis of existing theory and literature regarding the concept of trauma within the artistic context. Throughout the text, I explore the choices and intuitive origins of the artistic practice with reference to my own experiences and connect them to my interest in the traumatic. Using Griselda Pollock’s writings on Trauma and art as a foundation, I explore the theoretical sides of trauma and how it operates, specifically that of psychoanalytical, scientific and philosophical texts. I aim to weave connections between the act of observation inherent to the artistic practice and the same spectacle associated with violent subject matter. This becomes the basis for the development of what I call, the ‘traumatic method’, which involves my ongoing research into this relationship. Questions of affect and embodiment become key components of this thesis in regards to the function of using trauma as a conceptual starting point during the artistic process. Specifically the importance of re-enactment and treating the traumatic as a medium within itself rather than simply subject matter.
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