The digital Square
(2025)
author(s): Ulrika Malmgren
published in: Research Catalogue
The digital Square- The art of impact
Project summary
A democratic conversation in artistic form on a digital square. Does immersive storytelling have potential in the public space? The dramaturgy in the experiments is non-linear and is based on theatre traditions as well as acting and documentary narrative traditions. We started up the relation to the audience in Skärholmen,Stockholm with our newly produced Virtual Reality story" The Blue Blue" &together with two actors we walk between the two rooms,seamless with no discrepanzy between the different medias and together with the audience we solve a problem. We have test groups and workshops together with our audience -from 12 years.Your look at you and yours. My look at me and mine. And so we meet.
Phase 2 of the research will connect young people , in Skärholmen and Soweto where images via projection mapping take place on the facades.The methods is once again from the 2000 year old theatre tradition combined with documentary storytelling and the most modern immersive and digital tools.
NUMB - exploring emotionally charged interactions to motivate reflection on non-fiction topics
(2023)
author(s): Elin Festøy
published in: University of Inland Norway
This PhD project in artistic research by Elin Festøy, research fellow at The Norwegian Film School, Innlandet University College, is situated in the field of interactive experiences. Festøy explores how emotionally charged interactions can be used to build trust and communicate non-fiction topics in a way that is more likely to motivate empathy and change. The artistic exploration consists of a consecutive row of conceptual VR experiences. The reflections turn to the role of freedom and agency in interactive experiences and how these can help build a trusting relationship between creator and participant.
Reclamation : Exposing Coal Seams and Appalachian Fatalism with Digital Apparatuses
(2020)
author(s): Ernie Roby-Tomic
published in: VIS - Nordic Journal for Artistic Research
The mountainous geography of Appalachia has been shaped by the coal industry since the post-Civil War Reconstruction Era of the United States. Mountaintop Removal (MTR) is a controversial and highly destructive surface-mining method flattening the mountains of Appalachian since the 1970s. The rise in massive energy consumption correlated to consumer electronics, automation, and technocratic neoliberalism have irrevocably flattened the surface and culture of Appalachia.
Reclamation is the final act in MTR mining in which the mine operator is obligated to ecologically restore the land. Where MTR sites were once hidden away, and even photographing them is considered an act of trespassing, today I can bear witness to the destruction of the mountain topology by connecting to Google's Earth (not to be confused with earth-Earth). Despite the remote locations and inaccessibility of the sites, the data is particularly rich due to the economical advantages of mapping the region for the coal industry.
In this exposition, I make my own reclamation as one in the generation born after the boom of coal production and its inevitable decline. I am reclaiming the 3D geospatial data of MTR and mining disaster sites, extracted from the servers of Google Earth. I recontextualize these geospatial assets to compose a visual prosopography of those surfaces.
Larp Practices in VR
(last edited: 2024)
author(s): Joffe
This exposition is in progress and its share status is: visible to all.
Exploring the affordances of Larping in virtual reality.
The Walk-
(last edited: 2020)
author(s): katta pålsson
This exposition is in progress and its share status is: visible to all.
How we can be capable of extended compassion and how theatre and immersive media can collaborate and reach out to and with an audience.
Non-Duality and Artistic Creation
(last edited: 2020)
author(s): Maja Maletkovic
This exposition is in progress and its share status is: visible to all.
How can metaphysical concept presented in the Vedic school of non-duality (Advaita) be used as a gridline to describe works of artist working with Spirituality as a guiding force of their creation?
Further, how could this concept be re-interpreted into a XR experience?
Soundscape Peru, an audiovisual 360° installation Comparative analysis on the meaning of environmental sounds in different sound communities and their public facilitation
(last edited: 2019)
author(s): Robin Frederico Wiemann
This exposition is in progress and its share status is: visible to all.
The installation "Shucuyariy - An Audiovisual Journey in 360°" processes various themes within the framework of Acoustic Ecology in a 360° audiovisual installation. The interview, sound and video recordings on which the installation is based were created during a research trip through Peru and deal with the question of how communities from different regions of Peru perceive their acoustic environment and whether environmental sounds in the communities studied have a special meaning or a significant influence on the structuring of everyday life.