Marieke Verbiesen

Responsive playgrounds

University of Bergen, Department of Fine Art, Music and Design, Department of Design

My research under the title "responsive playgrounds" aims to focus on the conceptual development of VR environments that embodies these principles.


How can a VR environment change its narrative and mechanics by being informed by external sources of real-time data?This question will serve as a framework as the interdisciplinary research progresses through a range of interconnected activities, engaging in the creation of experimental prototypes where VR environments will be inherently exposed to realtime changes.


Exposing the VR environment to realtime changes through sensor input, external databases and sources of realtime input. My interest lies in how these sources of information can be used to create new mechanics, characters, methods of gameplay or interfaces in itself.


How can real-time external data form a pivotal mechanic in the the VR environment that users interact with, and thereby enhance the VR experience? How can unpredictability of these external sources of realtime data enhance the experience of a VR environments?


And how can an experimental game engine for VR be created based on these parameters?

Marieke Verbiesen: My artistic practice is concerned with the development of responsive, interactive installations and environments, focussed on visual interpretations of digital entities that came to life in a binary environment. These include elements such as computer games, data generated landscapes and science fiction phenomena, visually translated to physical installations that reference their digital origins.


In my installations, I try to include visual traces of the operational process, where both process and end result can be seen simultaneously, visualising the process that previously only existed behind the screens.This process is enhanced through novel interfaces and methods for experimental interaction, mechanics and gameplay, which lie at the core for the audience to explore, and form the catalysts for setting these works in motion.