The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
What you left me 2024-2025
(2025)
Laisvie Andrea Ochoa Gaevska
From the intersection between Sign Language and dance, choreographer Laisvie Ochoa, is exploring the feeling of loss. In a duet with Dennis Massar, and using material developed with Anneloes van Schuppen, the work presents a visual expression of movent that seeks to honor what her mother left her.
Collaborative Music Creation
(2025)
Karst de Jong
COLLABORATIVE MUSIC CREATION: leading conservatory students in musical creation processes
This research is about the development of active autonomous creativity among conservatory students in classical departments. In this exposition I will discuss the nature of collaborative creation processes, and critically investigate my own role as a coach and facilitator of these processes in order to better understand how ideas are being generated, developed and ultimately shaped into a performed piece. The investigation will be illustrated with a selected number of projects I have been involved in during the years 2017-2020.
Artistic Ecosystems: A Speculative Proposal to Understand Creative Processes
(2025)
Alicia Reyes
This exposition proposes “artistic ecosystems” as a speculative framework for understanding creative processes shaped by interspecies collaboration and posthuman thought. The entry explores how art involving non-human agencies challenges anthropocentric norms and redefines authorship, participation, and temporality. Through a personal selection of immersive, site-specific, and ecological works by artists such as Westendorp, Eliasson, Huyghe, and Denes, the author outlines the beginnings of a doctoral research trajectory. These projects exemplify sympoietic, open-ended modes of creation, positioning performance and art-making as a fragile, relational ecosystem of human and more-than-human entanglements.
recent publications
Disembodied prosthetics
(2025)
Thorolf Thuestad
Exploring how artistic experience can be influenced by mimetic recognition of human motion patterns in non-representative kinetic figures.
This project investigates imbuing non-representational kinetic figures with human-like movement patterns and examines how these characteristics can modulate the expe rience of such figure(s). The investigation explores whether these motion patterns may facilitate mimetic recognition of human movement patterns and whether such recognition can intensify onlooker engagement with the figure(s) by eliciting affective and emotional responses. Of particular interest is evoking experiences of kinship and relation between humans and non-humans and proposing that the figures’ actions be experienced as an expression of intent on the part of the figures.
These topics are approached as artistic motivation and guiding principles for artistic creation and experimentation.
Glimpsing Speculative Utopias: Envisioning Futures
(2025)
Amna Qureshi
This exposition explores the concept of speculative utopias within artistic research, offering glimpses into potential futures at the intersection of artistic imagination and futures thinking. Developed as textual concepts, these speculative utopias serve as vehicles for envisioning inclusive and sustainable futures, addressing complex socio-economic, cultural, and environmental challenges. The study employs a multidisciplinary approach by integrating aerial photography of Iceland’s landscapes with futures thinking methodologies and artistic research practices. These photographs function not merely as documentation but as speculative utopias that prompt critical reflection on climate adaptation, socio-political transformation, and public engagement. A unique aspect of the research is the use of artificial intelligence (ChatGPT), which supported iterative narrative development and reflexive inquiry. Through this exploration, the research offers alternative visions for resilient futures catalysing transformative dialogue and deepening reflection on the politics of the present while imagining possibilities for the world to come.
Language in AI Art: Encoding, Folding and Transforming
(2025)
Garrett Lynch IRL
This article discusses four artworks that employ artificial intelligence (AI) as practice as research (PaR) by artist Garrett Lynch IRL. These are: I’m not Garrett Lynch IRL – DoppelGANger Portraits (2021), a series of Generative Adversarial Network (GAN) portraits; TheLastStraw (2021–23), a performative generative artwork for social media; Flag for States of Damage (2018), a performative mixed-reality artwork for the web and The Traveller (2024), a four-channel video installation with artefacts.
The objective of the works is two-fold. Firstly, each artwork’s use of AI is distinct yet is intended to form part of a broad ongoing exploration of how networks can be transformative to art practice. The works maintain that AI is a form of network that enables emergence. Not the emergence of intelligence as defined in the field of AI, but instead in the context of art theory a manner in which artworks are expanded, extended or activated beyond their artist/author defined forms. AI as a network is therefore defined as both the generative adversarial network, the input, employed in the formation of the work and the resulting network of artist, artwork and audience that emerges when a work is expanded, extended or activated. Secondly, instrumental in facilitating AI as a network is the use of language as a combined form of encoding and performative utterance (Austin, 2018). Building on a fundamental basis of computing that all digital media is reducible to language, code, and numbers as well as a basis of communication theory that language is a social construct, the works explore language as both form of representation and communication between human and machine. Language enables a process of folding (O’Sullivan, 2005) or flipping (Sloan, 2012) of concepts, media and artefacts between ‘virtual’ and ‘real’ spaces, between digital and materialised forms.